---
title: In a single game luck, bounces and goalkeepers can decide the score,… — Losing well and winning well · tree and pragmatics
description: In a single game luck, bounces and goalkeepers can decide the score, so the scoreboard doesn't always show who played better. Who acts: bounces, scoreboard. A sentence of the lesson «Losing well and winning well» of the medicine course of Mova's primary school with its dependency tree and the pragma
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/medicine/67-losing-well-and-winning-well/9/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Medicine](https://md.mova.elamur.ai/free/en/corpora/school/medicine/) / [Losing well and winning well](https://md.mova.elamur.ai/free/en/corpora/school/medicine/67-losing-well-and-winning-well/) / 9

# Losing well and winning well, sentence 9

<!-- .ven lang=en -->
In a single game luck, bounces and goalkeepers can decide the score, so the scoreboard doesn't always show who played better.

<!-- .vintro -->
**Who acts:** bounces, scoreboard · **What happens:** decide, not show, play · **To what, where:** score, single game luck · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Losing well and winning well» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (bounces, scoreboard), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:medicine:067-losing-well-and-winning-well.lesson:9
# text = In a single game luck, bounces and goalkeepers can decide the score, so the scoreboard doesn't always show who played better.
# source = school lesson (ours)
# course = medicine
# lesson = 067-losing-well-and-winning-well.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	In	in	ADP	IN	_	5	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
3	single	single	ADJ	JJ	Degree=Pos	5	amod	_	_
4	game	game	NOUN	NN	Number=Sing	5	compound	_	_
5	luck	luck	NOUN	NN	Number=Sing	11	obl	_	_
6	,	,	PUNCT	,	_	5	punct	_	_
7	bounces	bounce	NOUN	NNS	Number=Plur	11	nsubj	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	goalkeepers	goalkeeper	NOUN	NNS	Number=Plur	7	conj	_	_
10	can	can	AUX	MD	VerbForm=Fin	11	aux	_	_
11	decide	decide	VERB	VB	VerbForm=Inf	0	root	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	score	score	NOUN	NN	Number=Sing	11	obj	_	_
14	,	,	PUNCT	,	_	21	punct	_	_
15	so	so	ADV	RB	_	21	advmod	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	scoreboard	scoreboard	NOUN	NN	Number=Sing	21	nsubj	_	_
18	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	21	aux	_	_
19	n't	not	PART	RB	Polarity=Neg	21	advmod	_	_
20	always	always	ADV	RB	_	21	advmod	_	_
21	show	show	VERB	VB	VerbForm=Inf	11	parataxis	_	Agree=R7-rel-agree|Haiku=11:conj
22	who	who	PRON	WP	PronType=Rel	23	nsubj	_	_
23	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	21	ccomp	_	_
24	better	well	ADV	RBR	Degree=Cmp	23	advmod	_	_
25	.	.	PUNCT	.	_	11	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | can | bounces and goalkeepers | the score |  | a single game luck |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent score=Topic |
| 2 | **not** **show** | present · do-support | the scoreboard |  |  |  |  | always *property* | vn transfer\_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic |
| 3 | **play** | past |  |  |  |  |  | well *property* | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:medicine:067-losing-well-and-winning-well.lesson:9`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Losing well and winning well, 8](https://md.mova.elamur.ai/free/en/corpora/school/medicine/67-losing-well-and-winning-well/8/)
- next →: [Losing well and winning well, 10](https://md.mova.elamur.ai/free/en/corpora/school/medicine/67-losing-well-and-winning-well/10/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/medicine/67-losing-well-and-winning-well/)

