---
title: Most game items cannot be sold for real money, so once bought, the m… — In-game currency: coins and gems are real money · tree and pragmatics
description: Most game items cannot be sold for real money, so once bought, the money is gone; they are fun, not savings. Who acts: money, Games. A sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school with its dependency tree and the pragmatics of 
---

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# In-game currency: coins and gems are real money, sentence 10

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Most game items cannot be sold for real money, so once bought, the money is gone; they are fun, not savings.

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**Who acts:** money, Games · **What happens:** not sell, buy, be · **To what, where:** Most game items

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This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (money, Games), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:10
# text = Most game items cannot be sold for real money, so once bought, the money is gone; they are fun, not savings.
# source = school lesson (ours)
# course = money
# lesson = 016-in-game-currency-coins-and-gems-are-real-money.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×2
1	Most	most	ADJ	JJS	Degree=Sup	3	amod	_	_
2	game	game	NOUN	NN	Number=Sing	3	compound	_	_
3	items	item	NOUN	NNS	Number=Plur	7	nsubj:pass	_	_
4	can	can	AUX	MD	VerbForm=Fin	7	aux	_	_
5	not	not	PART	RB	Polarity=Neg	7	advmod	_	_
6	be	be	AUX	VB	VerbForm=Inf	7	aux:pass	_	_
7	sold	sell	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	real	real	ADJ	JJ	Degree=Pos	10	amod	_	_
10	money	money	NOUN	NN	Number=Sing	7	obl	_	_
11	,	,	PUNCT	,	_	14	punct	_	_
12	so	so	ADV	RB	_	14	advmod	_	_
13	once	once	ADV	RB	NumForm=Word|NumType=Mult	14	advmod	_	_
14	bought	buy	VERB	VBN	Tense=Past|VerbForm=Part	19	advcl	_	Agree=R5-strong|Haiku=7:advcl
15	,	,	PUNCT	,	_	19	punct	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	money	money	NOUN	NN	Number=Sing	19	nsubj	_	_
18	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	19	cop	_	Agree=R7-rel-agree|Haiku=19:aux:pass
19	gone	go	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	parataxis	_	_
20	;	;	PUNCT	:	_	23	punct	_	_
21	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	23	nsubj	_	_
22	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	23	cop	_	_
23	fun	fun	ADJ	JJ	Degree=Pos	7	conj	_	_
24	,	,	PUNCT	,	_	26	punct	_	_
25	not	not	PART	RB	Polarity=Neg	26	advmod	_	_
26	savings	savings	NOUN	NNS	Number=Ptan	23	conj	_	Agree=R7-rel-agree|Haiku=23:obl
27	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **sell** | can · passive |  | Most game items |  |  |  | for real money | vn give-13.1-1 «NP V NP PP.asset»: subject=Theme for money=Asset |
| 2 | **buy** | participle | the money *not said here* |  |  |  |  | once *property* | vn accept-77.1 «NP V how S»: agent=Agent |
| 3 | **is** | present | the money |  |  |  |  | go *property* | tree rules |
| 4 | **is** | present | Games *= game* |  |  |  |  | fun *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:10`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [In-game currency: coins and gems are r…, 11](https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/11/)
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