---
title: A battle pass is a paid list of rewards unlocked by playing during a… — In-game currency: coins and gems are real money · tree and pragmatics
description: A battle pass is a paid list of rewards unlocked by playing during a season; it is only good value if you play a lot. Who acts: battle pass, pass, you. A sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school with its dependency tree and
---

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# In-game currency: coins and gems are real money, sentence 11

<!-- .ven lang=en -->
A battle pass is a paid list of rewards unlocked by playing during a season; it is only good value if you play a lot.

<!-- .vintro -->
**Who acts:** battle pass, pass, you · **What happens:** pay, be, unlock, play · **To what, where:** paid list, rewards, good value, lot

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This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (battle pass, pass, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:11
# text = A battle pass is a paid list of rewards unlocked by playing during a season; it is only good value if you play a lot.
# source = school lesson (ours)
# course = money
# lesson = 016-in-game-currency-coins-and-gems-are-real-money.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	battle	battle	NOUN	NN	Number=Sing	3	compound	_	_
3	pass	pass	NOUN	NN	Number=Sing	7	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	paid	pay	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	amod	_	_
7	list	list	NOUN	NN	Number=Sing	0	root	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	rewards	reward	NOUN	NNS	Number=Plur	7	nmod	_	_
10	unlocked	unlock	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	acl	_	_
11	by	by	SCONJ	IN	_	12	mark	_	_
12	playing	play	VERB	VBG	Tense=Pres|VerbForm=Part	10	advcl	_	_
13	during	during	ADP	IN	_	15	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	season	season	NOUN	NN	Number=Sing	12	obl	_	_
16	;	;	PUNCT	:	_	21	punct	_	_
17	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	21	nsubj	_	_
18	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	21	cop	_	_
19	only	only	ADV	RB	_	21	advmod	_	_
20	good	good	ADJ	JJ	Degree=Pos	21	amod	_	_
21	value	value	NOUN	NN	Number=Sing	7	parataxis	_	Agree=R7-rel-agree|Haiku=7:conj
22	if	if	SCONJ	IN	_	24	mark	_	_
23	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	24	nsubj	_	_
24	play	play	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	21	advcl	_	Agree=R7-rel-agree|Haiku=21:acl
25	a	a	DET	DT	Definite=Ind|PronType=Art	26	det	_	_
26	lot	lot	NOUN	NN	Number=Sing	24	obj	_	_
27	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pay** | participle |  |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 2 | **is a** | present | a battle pass | a paid list |  |  |  | of rewards | tree rules |
| 3 | **unlock** | participle |  | rewards *not said here* |  |  |  |  | vn disassemble-23.3 «NP V ADV-Middle»: agent=Patient |
| 4 | **play** | gerund |  |  |  |  | season |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 5 | **is a** | present | pass | good value |  |  |  |  | tree rules |
| 6 | **play** *a condition, not said to happen* | present | you | a lot |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent lot=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:11`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game currency: coins and gems are r…, 10](https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/10/)
- next →: [In-game currency: coins and gems are r…, 12](https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/12/)
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