---
title: Game shops are placed where you see them often, because seeing somet… — In-game currency: coins and gems are real money · tree and pragmatics
description: Game shops are placed where you see them often, because seeing something often makes you want it more. Who acts: you, seeing. A sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school with its dependency tree and the pragmatics of every c
---

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# In-game currency: coins and gems are real money, sentence 12

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Game shops are placed where you see them often, because seeing something often makes you want it more.

<!-- .vintro -->
**Who acts:** you, seeing · **What happens:** place, see, make, want · **To what, where:** Game shops, Games, something, shop

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This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, seeing), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:12
# text = Game shops are placed where you see them often, because seeing something often makes you want it more.
# source = school lesson (ours)
# course = money
# lesson = 016-in-game-currency-coins-and-gems-are-real-money.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1
1	Game	game	NOUN	NN	Number=Sing	2	compound	_	_
2	shops	shop	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	placed	place	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	where	where	ADV	WRB	PronType=Rel	7	advmod	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
7	see	see	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	4	advcl:relcl	_	_
8	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	7	obj	_	_
9	often	often	ADV	RB	_	7	advmod	_	_
10	,	,	PUNCT	,	_	15	punct	_	_
11	because	because	SCONJ	IN	_	15	mark	_	_
12	seeing	see	VERB	VBG	Tense=Pres|VerbForm=Part	15	csubj	_	_
13	something	something	PRON	NN	Number=Sing|PronType=Ind	12	obj	_	_
14	often	often	ADV	RB	_	12	advmod	_	_
15	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
16	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	17	nsubj	_	_
17	want	want	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	15	ccomp	_	_
18	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	17	obj	_	Agree=R5-strong|Haiku=19:nsubj
19	more	more	ADJ	JJR	Degree=Cmp	17	obj	_	_
20	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **place** | present · passive |  | Game shops |  |  |  |  | vn put-9.1-2 «NP V PP.destination NP»: subject=Theme |
| 2 | **see** | present | you | Games *= game* |  |  |  | often *property* | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer they=Stimulus |
| 3 | **see** | gerund |  | something |  |  |  | often *property* | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer something=Stimulus |
| 4 | **make** | present | seeing |  |  |  |  |  | tree rules |
| 5 | **want** | present | you | shop |  |  |  |  | vn appoint-29.1 «NP V NP NP»: agent=Agent it=Theme more=Attribute |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:12`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [In-game currency: coins and gems are r…, 11](https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/11/)
- next →: [In-game currency: coins and gems are r…, 14](https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/14/)
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