---
title: Games are designed to make you spend: tiny 99p prices that add up, c… — In-game currency: coins and gems are real money · tree and pragmatics
description: Games are designed to make you spend: tiny 99p prices that add up, countdown clocks on "special offers" that come back every week, a flashy shop next to the play button, and daily streaks you are scared to break. Who acts: you, tiny 99 p prices, special offers. A sentence of the lesson «In-game curr
---

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# In-game currency: coins and gems are real money, sentence 3

<!-- .ven lang=en -->
Games are designed to make you spend: tiny 99p prices that add up, countdown clocks on "special offers" that come back every week, a flashy shop next to the play button, and daily streaks you are scared to break.

<!-- .vintro -->
**Who acts:** you, tiny 99 p prices, special offers · **What happens:** design, make, spend, add up, come back, be · **To what, where:** Games, you, tiny 99 p prices, daily streaks

<!-- .vabout -->
This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, tiny 99 p prices, special offers), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:3
# text = Games are designed to make you spend: tiny 99p prices that add up, countdown clocks on "special offers" that come back every week, a flashy shop next to the play button, and daily streaks you are scared to break.
# source = school lesson (ours)
# course = money
# lesson = 016-in-game-currency-coins-and-gems-are-real-money.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×2, R5-strong ×2, R6-punct-agree ×1
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	designed	design	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	make	make	VERB	VB	VerbForm=Inf	3	advcl	_	_
6	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	5	obj	_	_
7	spend	spend	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	:	:	PUNCT	:	_	12	punct	_	_
9	tiny	tiny	ADJ	JJ	Degree=Pos	12	amod	_	_
10	99	99	NUM	CD	NumForm=Digit|NumType=Card	12	nummod	_	_
11	p	p	NOUN	NN	Number=Sing	12	compound	_	_
12	prices	price	NOUN	NNS	Number=Plur	7	obl	_	_
13	that	that	PRON	WDT	PronType=Rel	14	nsubj	_	_
14	add	add	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	12	acl:relcl	_	_
15	up	up	ADP	RP	_	14	compound:prt	_	_
16	,	,	PUNCT	,	_	18	punct	_	_
17	countdown	countdown	NOUN	NN	Number=Sing	18	compound	_	_
18	clocks	clock	NOUN	NNS	Number=Plur	12	conj	_	_
19	on	on	ADP	IN	_	22	case	_	_
20	"	"	PUNCT	``	_	22	punct	_	_
21	special	special	ADJ	JJ	Degree=Pos	22	amod	_	_
22	offers	offer	NOUN	NNS	Number=Plur	18	nmod	_	_
23	"	"	PUNCT	''	_	22	punct	_	_
24	that	that	PRON	WDT	PronType=Rel	25	nsubj	_	_
25	come	come	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	22	acl:relcl	_	_
26	back	back	ADV	RB	_	25	advmod	_	_
27	every	every	DET	DT	PronType=Tot	28	det	_	_
28	week	week	NOUN	NN	Number=Sing	25	obl:unmarked	_	_
29	,	,	PUNCT	,	_	32	punct	_	_
30	a	a	DET	DT	Definite=Ind|PronType=Art	32	det	_	_
31	flashy	flashy	ADJ	JJ	Degree=Pos	32	amod	_	_
32	shop	shop	NOUN	NN	Number=Sing	12	conj	_	Agree=R3-conj-first|Haiku=18:conj
33	next	next	ADV	RB	_	32	advmod	_	Agree=R5-strong|Haiku=37:advmod
34	to	to	ADP	IN	_	37	case	_	_
35	the	the	DET	DT	Definite=Def|PronType=Art	37	det	_	_
36	play	play	NOUN	NN	Number=Sing	37	compound	_	_
37	button	button	NOUN	NN	Number=Sing	33	obl	_	Agree=R5-strong|Haiku=18:nmod
38	,	,	PUNCT	,	_	41	punct	_	Agree=R6-punct-agree|Haiku=44:punct
39	and	and	CCONJ	CC	_	41	cc	_	_
40	daily	daily	ADJ	JJ	Degree=Pos	41	amod	_	_
41	streaks	streak	NOUN	NNS	Number=Plur	12	conj	_	Agree=R3-conj-first|Haiku=18:conj
42	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	44	nsubj	_	_
43	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	44	cop	_	_
44	scared	scared	ADJ	JJ	Degree=Pos	41	acl:relcl	_	_
45	to	to	PART	TO	_	46	mark	_	_
46	break	break	VERB	VB	VerbForm=Inf	44	xcomp	_	_
47	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **design** | present · passive |  | Games |  |  |  |  | vn create-26.4-1-1 «NP V NP»: subject=Result |
| 2 | **make** | to-infinitive |  | you |  |  |  |  | tree rules |
| 3 | **spend** | infinitive | you *not said here* | tiny 99 p prices and countdown clocks on special offers and a flashy shop and daily streaks |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent |
| 4 | **add up** *speech: assert* | present | tiny 99 p prices and countdown clocks on special offers and a flashy shop and daily streaks |  |  |  |  |  | vn mix-22.1-2 «NP V ADVP-Middle»: agent=Patient |
| 5 | **come back** | present | special offers |  |  |  | week |  | vn escape-51.1-1 «NP V»: agent=Theme |
| 6 | **is** | present | you | daily streaks *not said here* |  |  |  | scared *property* | tree rules |
| 7 | **break** | to-infinitive | you *not said here* |  |  |  |  |  | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×2, R5-strong ×2, R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [In-game currency: coins and gems are r…, 4](https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/4/)
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