---
title: Games often let you either "grind" (play a lot to earn something) or… — In-game currency: coins and gems are real money · tree and pragmatics
description: Games often let you either "grind" (play a lot to earn something) or pay to get it faster; paying is how many game companies earn money. Who acts: Games, many game companies. A sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school with 
---

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# In-game currency: coins and gems are real money, sentence 9

<!-- .ven lang=en -->
Games often let you either "grind" (play a lot to earn something) or pay to get it faster; paying is how many game companies earn money.

<!-- .vintro -->
**Who acts:** Games, many game companies · **What happens:** let, play, earn, pay, get, be · **To what, where:** you, lot, something

<!-- .vabout -->
This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Games, many game companies), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:9
# text = Games often let you either "grind" (play a lot to earn something) or pay to get it faster; paying is how many game companies earn money.
# source = school lesson (ours)
# course = money
# lesson = 016-in-game-currency-coins-and-gems-are-real-money.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×2
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	often	often	ADV	RB	_	3	advmod	_	_
3	let	let	VERB	VBP	Mood=Ind|Tense=Pres|VerbForm=Fin	0	root	_	_
4	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	3	obj	_	_
5	either	either	CCONJ	CC	_	7	cc:preconj	_	_
6	"	"	PUNCT	``	_	7	punct	_	_
7	grind	grind	NOUN	NN	Number=Sing	4	conj	_	_
8	"	"	PUNCT	''	_	7	punct	_	_
9	(	(	PUNCT	-LRB-	_	10	punct	_	_
10	play	play	VERB	VB	VerbForm=Inf	7	parataxis	_	Agree=R7-rel-agree|Haiku=7:acl
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	lot	lot	NOUN	NN	Number=Sing	10	obj	_	_
13	to	to	PART	TO	_	14	mark	_	_
14	earn	earn	VERB	VB	VerbForm=Inf	10	advcl	_	Agree=R7-rel-agree|Haiku=10:xcomp
15	something	something	PRON	NN	Number=Sing|PronType=Ind	14	obj	_	_
16	)	)	PUNCT	-RRB-	_	10	punct	_	_
17	or	or	CCONJ	CC	_	18	cc	_	_
18	pay	pay	VERB	VB	VerbForm=Inf	7	conj	_	Agree=R5-strong|Haiku=3:conj
19	to	to	PART	TO	_	20	mark	_	_
20	get	get	VERB	VB	VerbForm=Inf	18	advcl	_	_
21	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	20	obj	_	_
22	faster	fast	ADV	RBR	Degree=Cmp	20	advmod	_	_
23	;	;	PUNCT	,	_	3	punct	_	_
24	paying	pay	VERB	VBG	VerbForm=Ger	30	csubj	_	_
25	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	30	cop	_	_
26	how	how	ADV	WRB	PronType=Int	27	advmod	_	_
27	many	many	ADJ	JJ	Degree=Pos	29	amod	_	_
28	game	game	NOUN	NN	Number=Sing	29	compound	_	_
29	companies	company	NOUN	NNS	Number=Plur	30	nsubj	_	_
30	earn	earn	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
31	money	money	NOUN	NN	Number=Sing	30	obj	_	_
32	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | present | Games | you |  |  |  | often *property* | vn give-13.1-1 «NP V NP»: agent=Agent you=Theme |
| 2 | **play** | infinitive |  | a lot |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent lot=Theme |
| 3 | **earn** | to-infinitive |  | something |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent something=Theme |
| 4 | **pay** | infinitive | Games *not said here* |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 5 | **get** | to-infinitive | Games *not said here* | lot |  |  |  | fast *property* | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer it=Stimulus |
| 6 | **pay** | gerund |  |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 7 | **is** | present | many game companies |  |  |  |  | earn *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:9`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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