---
title: A loot box is a paid mystery prize in a game: you pay, it opens, and… — Loot boxes and "free" skins · tree and pragmatics
description: A loot box is a paid mystery prize in a game: you pay, it opens, and you only find out afterwards what you got, which is usually something common. Who acts: loot box, you, box, paid mystery prize. A sentence of the lesson «Loot boxes and "free" skins» of the money course of Mova's primary school wit
---

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# Loot boxes and "free" skins, sentence 0

<!-- .ven lang=en -->
A loot box is a paid mystery prize in a game: you pay, it opens, and you only find out afterwards what you got, which is usually something common.

<!-- .vintro -->
**Who acts:** loot box, you, box, paid mystery prize · **What happens:** pay, be, open, find out, get · **To what, where:** paid mystery prize, game, something

<!-- .vabout -->
This is a sentence of the lesson «Loot boxes and "free" skins» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (loot box, you, box, paid mystery prize), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:017-loot-boxes-and-free-skins.lesson:0
# text = A loot box is a paid mystery prize in a game: you pay, it opens, and you only find out afterwards what you got, which is usually something common.
# source = school lesson (ours)
# course = money
# lesson = 017-loot-boxes-and-free-skins.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R8-pos-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	loot	loot	NOUN	NN	Number=Sing	3	compound	_	_
3	box	box	NOUN	NN	Number=Sing	8	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
6	paid	pay	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	_
7	mystery	mystery	NOUN	NN	Number=Sing	8	compound	_	_
8	prize	prize	NOUN	NN	Number=Sing	0	root	_	_
9	in	in	ADP	IN	_	11	case	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	game	game	NOUN	NN	Number=Sing	8	nmod	_	_
12	:	:	PUNCT	:	_	17	punct	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	14	nsubj	_	_
14	pay	pay	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	17	parataxis	_	_
15	,	,	PUNCT	,	_	17	punct	_	Agree=R6-punct-agree|Haiku=14:punct
16	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	17	nsubj	_	_
17	opens	open	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	acl:relcl	_	_
18	,	,	PUNCT	,	_	22	punct	_	_
19	and	and	CCONJ	CC	_	22	cc	_	_
20	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	22	nsubj	_	_
21	only	only	ADV	RB	_	22	advmod	_	_
22	find	find	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	17	conj	_	Agree=R8-pos-agree|Haiku=17:conj|HaikuPos=VERB:VB:VerbForm=Inf
23	out	out	ADP	RP	_	22	compound:prt	_	_
24	afterwards	afterwards	ADV	RB	_	22	advmod	_	_
25	what	what	PRON	WP	PronType=Rel	22	obj	_	_
26	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	27	nsubj	_	_
27	got	get	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	25	acl:relcl	_	_
28	,	,	PUNCT	,	_	32	punct	_	_
29	which	which	PRON	WDT	PronType=Rel	32	nsubj	_	_
30	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	32	cop	_	_
31	usually	usually	ADV	RB	_	32	advmod	_	_
32	something	something	PRON	NN	Number=Sing|PronType=Ind	8	conj	_	_
33	common	common	ADJ	JJ	Degree=Pos	32	amod	_	_
34	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **pay** | participle |  |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 2 | **is a** | present | a loot box | a paid mystery prize |  | a game |  |  | tree rules |
| 3 | **pay** | present | you |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |
| 4 | **open** | present | box | a paid mystery prize *not said here* |  |  |  |  | vn spatial\_configuration-47.6-1 «PP.location V NP»: agent=Location prize=Theme |
| 5 | **find out** | present | you |  |  |  |  | afterwards *property* | vn learn-14-2-1 «NP V NP»: agent=Agent what=Topic |
| 6 | **get** | past | you |  |  |  |  |  | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |
| 7 | **is a** | present | a paid mystery prize | something |  |  |  | usually *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:017-loot-boxes-and-free-skins.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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- ← previous: [In-game currency: coins and gems are r…, 14](https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/14/)
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