---
title: Ads sell feelings: happy, cool, grown-up; they use famous footballer… — Adverts and how they work on you · tree and pragmatics
description: Ads sell feelings: happy, cool, grown-up; they use famous footballers, cartoon animals, free toys, camera tricks that make a 10cm toy look 50cm tall, and numbers like "9 out of 10 kids love it" without saying which kids. Who acts: Ads, feelings, camera tricks, cm toy. A sentence of the lesson «Adver
---

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# Adverts and how they work on you, sentence 2

<!-- .ven lang=en -->
Ads sell feelings: happy, cool, grown-up; they use famous footballers, cartoon animals, free toys, camera tricks that make a 10cm toy look 50cm tall, and numbers like "9 out of 10 kids love it" without saying which kids.

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**Who acts:** Ads, feelings, camera tricks, cm toy, 9 kids, kids · **What happens:** sell, grow up, use, make, look, love · **To what, where:** feelings, famous footballers, ad · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Adverts and how they work on you» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Ads, feelings, camera tricks, cm toy), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:033-adverts-and-how-they-work-on-you.lesson:2
# text = Ads sell feelings: happy, cool, grown-up; they use famous footballers, cartoon animals, free toys, camera tricks that make a 10cm toy look 50cm tall, and numbers like "9 out of 10 kids love it" without saying which kids.
# source = school lesson (ours)
# course = money
# lesson = 033-adverts-and-how-they-work-on-you.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×2
1	Ads	ad	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	sell	sell	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	feelings	feeling	NOUN	NNS	Number=Plur	2	obj	_	_
4	:	:	PUNCT	:	_	5	punct	_	_
5	happy	happy	ADJ	JJ	Degree=Pos	3	amod	_	_
6	,	,	PUNCT	,	_	7	punct	_	_
7	cool	cool	ADJ	JJ	Degree=Pos	5	conj	_	_
8	,	,	PUNCT	,	_	9	punct	_	_
9	grown	grow	VERB	VBN	Tense=Past|VerbForm=Part	3	acl:relcl	_	_
10	-	-	PUNCT	HYPH	_	11	punct	_	_
11	up	up	ADP	RP	_	9	compound:prt	_	_
12	;	;	PUNCT	,	_	14	punct	_	_
13	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	14	nsubj	_	_
14	use	use	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	parataxis	_	Agree=R7-rel-agree|Haiku=2:conj
15	famous	famous	ADJ	JJ	Degree=Pos	16	amod	_	_
16	footballers	footballer	NOUN	NNS	Number=Plur	14	obj	_	_
17	,	,	PUNCT	,	_	19	punct	_	_
18	cartoon	cartoon	NOUN	NN	Number=Sing	19	compound	_	_
19	animals	animal	NOUN	NNS	Number=Plur	16	conj	_	_
20	,	,	PUNCT	,	_	22	punct	_	_
21	free	free	ADJ	JJ	Degree=Pos	22	amod	_	_
22	toys	toy	NOUN	NNS	Number=Plur	16	conj	_	_
23	,	,	PUNCT	,	_	25	punct	_	_
24	camera	camera	NOUN	NN	Number=Sing	25	compound	_	_
25	tricks	trick	NOUN	NNS	Number=Plur	16	conj	_	_
26	that	that	PRON	WDT	PronType=Rel	27	nsubj	_	_
27	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	25	acl:relcl	_	_
28	a	a	DET	DT	Definite=Ind|PronType=Art	31	det	_	_
29	10	10	NUM	CD	NumForm=Digit|NumType=Card	30	nummod	_	_
30	cm	cm	NOUN	NN	Number=Sing	31	compound	_	Agree=R8-pos-agree|Haiku=31:compound|HaikuPos=NOUN:NNS:Number=Plur
31	toy	toy	NOUN	NN	Number=Sing	32	nsubj	_	_
32	look	look	VERB	VB	VerbForm=Inf	27	xcomp	_	_
33	50	50	NUM	CD	NumForm=Digit|NumType=Card	34	nummod	_	_
34	cm	cm	NOUN	NNS	Number=Plur	35	obl:unmarked	_	_
35	tall	tall	ADJ	JJ	Degree=Pos	32	xcomp	_	_
36	,	,	PUNCT	,	_	38	punct	_	_
37	and	and	CCONJ	CC	_	38	cc	_	_
38	numbers	number	NOUN	NNS	Number=Plur	16	conj	_	_
39	like	like	SCONJ	IN	_	46	mark	_	_
40	"	"	PUNCT	``	_	46	punct	_	_
41	9	9	NUM	CD	NumForm=Digit|NumType=Card	45	nummod	_	_
42	out	out	ADP	IN	_	44	case	_	_
43	of	of	ADP	IN	_	44	case	_	_
44	10	10	NUM	CD	NumForm=Digit|NumType=Card	41	nmod	_	_
45	kids	kid	NOUN	NNS	Number=Plur	46	nsubj	_	_
46	love	love	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	38	acl:relcl	_	_
47	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	46	obj	_	_
48	"	"	PUNCT	''	_	46	punct	_	Agree=R8-pos-agree|Haiku=46:punct|HaikuPos=PUNCT:``:_
49	without	without	SCONJ	IN	_	50	mark	_	_
50	saying	say	VERB	VBG	Tense=Pres|VerbForm=Part	46	advcl	_	_
51	which	which	DET	WDT	PronType=Int	52	det	_	_
52	kids	kid	NOUN	NNS	Number=Plur	50	obj	_	_
53	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: neg
- teacher: changed voice=narrator

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sell** | present | Ads | feelings |  |  |  |  | vn give-13.1-1 «NP V NP»: agent=Agent feeling=Theme |
| 2 | **grow up** | participle |  | feelings *not said here* |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 3 | **use** | present | feelings *= feeling* | famous footballers and cartoon animals and free toys and camera tricks and numbers |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent footballer=Patient |
| 4 | **make** | present | camera tricks |  |  |  |  |  | tree rules |
| 5 | **look** | infinitive | a cm toy |  |  |  |  | tall *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 6 | **love** *in a quote* | present | 9 kids | ad |  |  |  |  | vn admire-31.2-1 «NP V NP»: agent=Experiencer it=Stimulus |
| 7 | **say** *speech: assert* | gerund | which kids |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:033-adverts-and-how-they-work-on-you.lesson:2`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Adverts and how they work on you, 1](https://md.mova.elamur.ai/free/en/corpora/school/money/33-adverts-and-how-they-work-on-you/1/)
- next →: [Adverts and how they work on you, 3](https://md.mova.elamur.ai/free/en/corpora/school/money/33-adverts-and-how-they-work-on-you/3/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/money/33-adverts-and-how-they-work-on-you/)

