---
title: A swap is good when both people freely agree and each values what th… — Swaps and barter in the playground · tree and pragmatics
description: A swap is good when both people freely agree and each values what they get more than what they give, like Ella's old scooter for her neighbour's skateboard: win-win. Who acts: swap, people, each. A sentence of the lesson «Swaps and barter in the playground» of the money course of Mova's primary scho
---

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# Swaps and barter in the playground, sentence 1

<!-- .ven lang=en -->
A swap is good when both people freely agree and each values what they get more than what they give, like Ella's old scooter for her neighbour's skateboard: win-win.

<!-- .vintro -->
**Who acts:** swap, people, each · **What happens:** be, agree, value, get, give

<!-- .vabout -->
This is a sentence of the lesson «Swaps and barter in the playground» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (swap, people, each), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:004-swaps-and-barter-in-the-playground.lesson:1
# text = A swap is good when both people freely agree and each values what they get more than what they give, like Ella's old scooter for her neighbour's skateboard: win-win.
# source = school lesson (ours)
# course = money
# lesson = 004-swaps-and-barter-in-the-playground.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	swap	swap	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	good	good	ADJ	JJ	Degree=Pos	0	root	_	_
5	when	when	SCONJ	WRB	_	9	mark	_	_
6	both	both	DET	DT	PronType=Tot	7	det	_	_
7	people	people	NOUN	NNS	Number=Plur	9	nsubj	_	_
8	freely	freely	ADV	RB	_	9	advmod	_	_
9	agree	agree	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
10	and	and	CCONJ	CC	_	12	cc	_	_
11	each	each	DET	DT	PronType=Tot	12	nsubj	_	_
12	values	value	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	conj	_	_
13	what	what	PRON	WP	PronType=Int	12	obj	_	_
14	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	15	nsubj	_	_
15	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	13	acl:relcl	_	_
16	more	more	ADJ	JJR	Degree=Cmp	15	advmod	_	Agree=R7-rel-agree|Haiku=15:obj
17	than	than	ADP	IN	_	18	case	_	_
18	what	what	PRON	WP	PronType=Rel	16	obl	_	_
19	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	20	nsubj	_	_
20	give	give	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	18	acl:relcl	_	_
21	,	,	PUNCT	,	_	26	punct	_	_
22	like	like	ADP	IN	_	26	case	_	_
23	Ella	Ella	PROPN	NNP	Number=Sing	26	nmod:poss	_	_
24	's	's	PART	POS	_	23	case	_	_
25	old	old	ADJ	JJ	Degree=Pos	26	amod	_	_
26	scooter	scooter	NOUN	NN	Number=Sing	20	obl	_	_
27	for	for	ADP	IN	_	31	case	_	_
28	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	29	nmod:poss	_	_
29	neighbour	neighbour	NOUN	NN	Number=Sing	31	nmod:poss	_	_
30	's	's	PART	POS	_	29	case	_	_
31	skateboard	skateboard	NOUN	NN	Number=Sing	26	nmod	_	_
32	:	:	PUNCT	:	_	33	punct	_	_
33	win	win	NOUN	NN	Number=Sing	4	parataxis	_	_
34	-	-	PUNCT	HYPH	_	35	punct	_	_
35	win	win	NOUN	NN	Number=Sing	33	flat	_	_
36	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: evaluate
- voice: narrator
- polarity: pos
- teacher: changed act=evaluate, polarity=pos

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a swap |  |  |  |  | good *property* | tree rules |
| 2 | **agree** *speech: agree* | present | both people |  |  |  |  | freely *property* | vn correspond-36.1-1 «NP V»: agent=Agent |
| 3 | **value** | present | each |  |  |  |  |  | vn admire-31.2 «NP V NP»: agent=Experiencer what=Stimulus |
| 4 | **get** | present | people |  |  |  |  |  | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |
| 5 | **give** | present | people |  |  |  |  | like Ella's old scooter for Ella's neighbour's skateboard | vn break\_down-45.8 «NP V»: agent=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:004-swaps-and-barter-in-the-playground.lesson:1`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

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- ← previous: [Swaps and barter in the playground, 0](https://md.mova.elamur.ai/free/en/corpora/school/money/4-swaps-and-barter-in-the-playground/0/)
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- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/money/4-swaps-and-barter-in-the-playground/)

