---
title: Spending on something else on the way sets your goal back, and waiti… — Saving up for a game · tree and pragmatics
description: Spending on something else on the way sets your goal back, and waiting can help: prices often drop when a newer version comes out, and a game you waited for usually feels extra special. Who acts: Spending, prices, newer version, you. A sentence of the lesson «Saving up for a game» of the money cours
---

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# Saving up for a game, sentence 3

<!-- .ven lang=en -->
Spending on something else on the way sets your goal back, and waiting can help: prices often drop when a newer version comes out, and a game you waited for usually feels extra special.

<!-- .vintro -->
**Who acts:** Spending, prices, newer version, you, game · **What happens:** spend, set back, wait, help, drop, come out · **To what, where:** something, goal, game

<!-- .vabout -->
This is a sentence of the lesson «Saving up for a game» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Spending, prices, newer version, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:money:008-saving-up-for-a-game.lesson:3
# text = Spending on something else on the way sets your goal back, and waiting can help: prices often drop when a newer version comes out, and a game you waited for usually feels extra special.
# source = school lesson (ours)
# course = money
# lesson = 008-saving-up-for-a-game.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R7-rel-agree ×2
1	Spending	spend	VERB	VBG	Tense=Pres|VerbForm=Part	8	csubj	_	_
2	on	on	ADP	IN	_	3	case	_	_
3	something	something	PRON	NN	Number=Sing|PronType=Ind	1	obl	_	Agree=R7-rel-agree|Haiku=1:obj
4	else	else	ADV	RB	_	3	advmod	_	_
5	on	on	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	way	way	NOUN	NN	Number=Sing	1	obl	_	Agree=R5-strong|Haiku=8:obl
8	sets	set	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	10	nmod:poss	_	_
10	goal	goal	NOUN	NN	Number=Sing	8	obj	_	_
11	back	back	ADV	RB	_	8	advmod	_	Agree=R5-strong|Haiku=10:advmod
12	,	,	PUNCT	,	_	14	punct	_	_
13	and	and	CCONJ	CC	_	14	cc	_	_
14	waiting	wait	VERB	VBG	Tense=Pres|VerbForm=Part	8	conj	_	_
15	can	can	AUX	MD	VerbForm=Fin	16	aux	_	_
16	help	help	VERB	VB	VerbForm=Inf	14	advcl	_	_
17	:	:	PUNCT	:	_	20	punct	_	_
18	prices	price	NOUN	NNS	Number=Plur	20	nsubj	_	_
19	often	often	ADV	RB	_	20	advmod	_	_
20	drop	drop	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	parataxis	_	Agree=R7-rel-agree|Haiku=8:conj
21	when	when	ADV	WRB	PronType=Int	25	advmod	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	24	det	_	_
23	newer	new	ADJ	JJR	Degree=Cmp	24	amod	_	_
24	version	version	NOUN	NN	Number=Sing	25	nsubj	_	_
25	comes	come	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	20	advcl	_	_
26	out	out	ADP	RP	_	25	compound:prt	_	_
27	,	,	PUNCT	,	_	35	punct	_	_
28	and	and	CCONJ	CC	_	35	cc	_	_
29	a	a	DET	DT	Definite=Ind|PronType=Art	30	det	_	_
30	game	game	NOUN	NN	Number=Sing	35	nsubj	_	_
31	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	32	nsubj	_	_
32	waited	wait	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	30	acl:relcl	_	_
33	for	for	ADP	IN	_	32	case	_	_
34	usually	usually	ADV	RB	_	35	advmod	_	_
35	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	20	conj	_	Agree=R5-strong|Haiku=8:conj
36	extra	extra	ADV	RB	_	37	advmod	_	_
37	special	special	ADJ	JJ	Degree=Pos	35	xcomp	_	_
38	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **spend** | gerund |  |  |  |  |  | on something *goal*; on the way | vn consume-66-1 «NP V NP S\_ING»: agent=Agent on something=Goal |
| 2 | **set back** | present | Spending | your goal |  |  |  |  | vn other\_cos-45.4-1 «NP V NP ADJ»: agent=Patient goal=Result |
| 3 | **wait** | gerund | Spending *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 4 | **help** | can | Spending *not said here* |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |
| 5 | **drop** | present | prices |  |  |  |  | often *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 6 | **come out** | present | a newer version |  |  |  |  |  | vn become-109.1 «NP V ADJ»: agent=Patient |
| 7 | **wait** | past | you | a game *not said here* |  |  |  |  | tree rules |
| 8 | **feel** | present | a game |  |  |  |  | special, usually *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:money:008-saving-up-for-a-game.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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