---
title: A glass or pointer on a spirit board moves because of tiny movements… — Sleepovers and spooky stories · tree and pragmatics
description: A glass or pointer on a spirit board moves because of tiny movements people make without knowing it, called the ideomotor effect. Who acts: glass, people. A sentence of the lesson «Sleepovers and spooky stories» of the myths course of Mova's primary school with its dependency tree and the pragmatics
---

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# Sleepovers and spooky stories, sentence 11

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A glass or pointer on a spirit board moves because of tiny movements people make without knowing it, called the ideomotor effect.

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**Who acts:** glass, people · **What happens:** move, make, know, call · **To what, where:** tiny movements, board, ideomotor effect · **Speech:** someone speaks here

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This is a sentence of the lesson «Sleepovers and spooky stories» of the myths course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (glass, people), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:myths:026-sleepovers-and-spooky-stories.lesson:11
# text = A glass or pointer on a spirit board moves because of tiny movements people make without knowing it, called the ideomotor effect.
# source = school lesson (ours)
# course = myths
# lesson = 026-sleepovers-and-spooky-stories.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	glass	glass	NOUN	NN	Number=Sing	9	nsubj	_	_
3	or	or	CCONJ	CC	_	4	cc	_	_
4	pointer	pointer	NOUN	NN	Number=Sing	2	conj	_	_
5	on	on	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	spirit	spirit	NOUN	NN	Number=Sing	8	compound	_	_
8	board	board	NOUN	NN	Number=Sing	2	nmod	_	_
9	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	because	because	SCONJ	IN	_	15	mark	_	_
11	of	of	ADP	IN	_	10	fixed	_	_
12	tiny	tiny	ADJ	JJ	Degree=Pos	13	amod	_	_
13	movements	movement	NOUN	NNS	Number=Plur	9	obl	_	Agree=R5-strong|Haiku=15:obj
14	people	people	NOUN	NNS	Number=Plur	15	nsubj	_	_
15	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	13	acl:relcl	_	Agree=R5-strong|Haiku=9:advcl
16	without	without	SCONJ	IN	_	17	mark	_	_
17	knowing	know	VERB	VBG	Tense=Pres|VerbForm=Part	15	advcl	_	_
18	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	17	obj	_	_
19	,	,	PUNCT	,	_	20	punct	_	_
20	called	call	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	9	conj	_	_
21	the	the	DET	DT	Definite=Def|PronType=Art	23	det	_	_
22	ideomotor	ideomotor	NOUN	NN	Number=Sing	23	compound	_	_
23	effect	effect	NOUN	NN	Number=Sing	20	obj	_	_
24	.	.	PUNCT	.	_	9	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **move** | present | a glass on a spirit board or pointer | tiny movements |  |  |  |  | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 2 | **make** | present | people | tiny movements *not said here* |  |  |  |  | vn build-26.1-1 «NP V NP»: agent=Agent movement=Product |
| 3 | **know** | gerund | people *not said here* | board |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer it=Stimulus |
| 4 | **call** | past | a glass on a spirit board or pointer *not said here* | the ideomotor effect |  |  |  |  | vn initiate\_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent effect=Recipient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:myths:026-sleepovers-and-spooky-stories.lesson:11`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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