---
title: Even top chess players, called grandmasters, lose games; going over… — Disappointed: when things don't go the way you h… · tree and pragmatics
description: Even top chess players, called grandmasters, lose games; going over a lost game is one of the best ways to improve. Who acts: going. A sentence of the lesson «Disappointed: when things don't go the way you hoped» of the reflection course of Mova's primary school with its dependency tree and the prag
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/reflection/25-disappointed-when-things-dont-go-the-way-you-hoped/17/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Reflection](https://md.mova.elamur.ai/free/en/corpora/school/reflection/) / [Disappointed: when things don't go the…](https://md.mova.elamur.ai/free/en/corpora/school/reflection/25-disappointed-when-things-dont-go-the-way-you-hoped/) / 17

# Disappointed: when things don't go the way you hoped, sentence 17

<!-- .ven lang=en -->
Even top chess players, called grandmasters, lose games; going over a lost game is one of the best ways to improve.

<!-- .vintro -->
**Who acts:** going · **What happens:** call, lose, go over, be, improve · **To what, where:** games, lost game, one · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Disappointed: when things don't go the way you hoped» of the reflection course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (going), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:reflection:025-disappointed-when-things-dont-go-the-way-you-hoped.lesson:17
# text = Even top chess players, called grandmasters, lose games; going over a lost game is one of the best ways to improve.
# source = school lesson (ours)
# course = reflection
# lesson = 025-disappointed-when-things-dont-go-the-way-you-hoped.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1
1	Even	even	ADV	RB	_	4	advmod	_	_
2	top	top	ADJ	JJ	Degree=Pos	4	amod	_	_
3	chess	chess	NOUN	NN	Number=Sing	4	compound	_	_
4	players	player	NOUN	NNS	Number=Plur	0	root	_	_
5	,	,	PUNCT	,	_	7	punct	_	_
6	called	call	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	amod	_	_
7	grandmasters	grandmaster	NOUN	NNS	Number=Plur	4	appos	_	_
8	,	,	PUNCT	,	_	9	punct	_	_
9	lose	lose	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	parataxis	_	_
10	games	game	NOUN	NNS	Number=Plur	9	obj	_	_
11	;	;	PUNCT	:	_	18	punct	_	_
12	going	go	VERB	VBG	VerbForm=Ger	18	csubj	_	_
13	over	over	ADV	RB	_	12	advmod	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
15	lost	lose	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	16	amod	_	_
16	game	game	NOUN	NN	Number=Sing	12	obj	_	_
17	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	18	cop	_	_
18	one	one	NUM	CD	NumForm=Word|NumType=Card	9	parataxis	_	_
19	of	of	ADP	IN	_	22	case	_	_
20	the	the	DET	DT	Definite=Def|PronType=Art	22	det	_	_
21	best	good	ADJ	JJS	Degree=Sup	22	amod	_	_
22	ways	way	NOUN	NNS	Number=Plur	18	nmod	_	_
23	to	to	PART	TO	_	24	mark	_	_
24	improve	improve	VERB	VB	VerbForm=Inf	22	acl	_	_
25	.	.	PUNCT	.	_	9	punct	_	Agree=R6-punct-agree|Haiku=4:punct
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **call** | participle |  |  |  |  |  |  | vn initiate\_communication-37.4.2-1 «NP V»: agent=Agent |
| 2 | **lose** | present |  | games |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality |
| 3 | **go over** | gerund |  | a lost game |  |  |  | over *property* | vn assessment-34.1 «NP V NP»: agent=Agent game=Theme |
| 4 | **lose** | participle |  |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |
| 5 | **is a** | present | going | one |  |  |  | of the best ways | tree rules |
| 6 | **improve** | to-infinitive | going *not said here* |  |  |  |  |  | vn other\_cos-45.4 «NP.patient V»: agent=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:reflection:025-disappointed-when-things-dont-go-the-way-you-hoped.lesson:17`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Disappointed: when things don't go the…, 16](https://md.mova.elamur.ai/free/en/corpora/school/reflection/25-disappointed-when-things-dont-go-the-way-you-hoped/16/)
- next →: [Disappointed: when things don't go the…, 18](https://md.mova.elamur.ai/free/en/corpora/school/reflection/25-disappointed-when-things-dont-go-the-way-you-hoped/18/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/reflection/25-disappointed-when-things-dont-go-the-way-you-hoped/)

