---
title: Character thinking (virtue ethics) says we become what we repeatedly… — Three ways of thinking: rules, consequences, cha… · tree and pragmatics
description: Character thinking (virtue ethics) says we become what we repeatedly do: practise honesty and courage and you grow honest and brave; practise greed and cruelty and you grow greedy and cruel. Who acts: Character thinking, we, you. A sentence of the lesson «Three ways of thinking: rules, consequences,
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/school/religion-ethics/37-rules-consequences-character/3/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [school](https://md.mova.elamur.ai/free/en/corpora/school/) / [Religion ethics](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/) / [Three ways of thinking: rules, consequ…](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/37-rules-consequences-character/) / 3

# Three ways of thinking: rules, consequences, character, sentence 3

<!-- .ven lang=en -->
Character thinking (virtue ethics) says we become what we repeatedly do: practise honesty and courage and you grow honest and brave; practise greed and cruelty and you grow greedy and cruel.

<!-- .vintro -->
**Who acts:** Character thinking, we, you · **What happens:** say, become, do, practise, grow · **To what, where:** honesty, greed · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Three ways of thinking: rules, consequences, character» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Character thinking, we, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:037-rules-consequences-character.lesson:3
# text = Character thinking (virtue ethics) says we become what we repeatedly do: practise honesty and courage and you grow honest and brave; practise greed and cruelty and you grow greedy and cruel.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 037-rules-consequences-character.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R6-punct-agree ×1, R7-rel-agree ×1
1	Character	character	NOUN	NN	Number=Sing	2	compound	_	Agree=R5-strong|Haiku=7:nsubj
2	thinking	thinking	NOUN	NN	Number=Sing	7	nsubj	_	Agree=R5-strong|Haiku=1:acl|HaikuPos=VERB:VBG:VerbForm=Ger
3	(	(	PUNCT	-LRB-	_	5	punct	_	_
4	virtue	virtue	NOUN	NN	Number=Sing	5	compound	_	_
5	ethics	ethic	NOUN	NNS	Number=Plur	2	appos	_	Agree=R7-rel-agree|Haiku=2:obl
6	)	)	PUNCT	-RRB-	_	5	punct	_	_
7	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	9	nsubj	_	_
9	become	become	VERB	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	7	ccomp	_	_
10	what	what	PRON	WP	PronType=Int	13	obj	_	_
11	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	13	nsubj	_	_
12	repeatedly	repeatedly	ADV	RB	_	13	advmod	_	_
13	do	do	VERB	VBP	Mood=Ind|Number=Plur|Person=1|Tense=Pres|VerbForm=Fin	9	ccomp	_	_
14	:	:	PUNCT	:	_	15	punct	_	_
15	practise	practise	VERB	VB	Mood=Imp|VerbForm=Fin	7	parataxis	_	_
16	honesty	honesty	NOUN	NN	Number=Sing	15	obj	_	_
17	and	and	CCONJ	CC	_	18	cc	_	_
18	courage	courage	NOUN	NN	Number=Sing	16	conj	_	_
19	and	and	CCONJ	CC	_	21	cc	_	_
20	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	21	nsubj	_	_
21	grow	grow	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	15	conj	_	Agree=R5-strong|Haiku=9:conj
22	honest	honest	ADJ	JJ	Degree=Pos	21	xcomp	_	_
23	and	and	CCONJ	CC	_	24	cc	_	_
24	brave	brave	ADJ	JJ	Degree=Pos	22	conj	_	_
25	;	;	PUNCT	,	_	26	punct	_	Agree=R6-punct-agree|Haiku=27:punct
26	practise	practise	VERB	VB	Mood=Imp|VerbForm=Fin	15	conj	_	_
27	greed	greed	NOUN	NN	Number=Sing	26	obj	_	_
28	and	and	CCONJ	CC	_	29	cc	_	_
29	cruelty	cruelty	NOUN	NN	Number=Sing	27	conj	_	_
30	and	and	CCONJ	CC	_	32	cc	_	_
31	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	32	nsubj	_	_
32	grow	grow	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	7	conj	_	_
33	greedy	greedy	ADJ	JJ	Degree=Pos	32	xcomp	_	_
34	and	and	CCONJ	CC	_	35	cc	_	_
35	cruel	cruel	ADJ	JJ	Degree=Pos	33	conj	_	_
36	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | Character thinking |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **become** | present | we |  |  |  |  |  | tree rules |
| 3 | **do** | present | we |  |  |  |  | repeatedly *property* | vn act-114-1 «NP V NP»: agent=Agent what=Eventuality |
| 4 | **practise** | infinitive |  | honesty and courage |  |  |  |  | tree rules |
| 5 | **grow** | present | you |  |  |  |  | honest *property* | vn appear-48.1.1 «NP V»: agent=Theme |
| 6 | **practise** | infinitive |  | greed and cruelty |  |  |  |  | tree rules |
| 7 | **grow** | present | you |  |  |  |  | greedy *property* | vn appear-48.1.1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:037-rules-consequences-character.lesson:3`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×3, R6-punct-agree ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

<!-- /div -->

<!-- pn -->
- ← previous: [Three ways of thinking: rules, consequ…, 2](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/37-rules-consequences-character/2/)
- next →: [Three ways of thinking: rules, consequ…, 4](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/37-rules-consequences-character/4/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/37-rules-consequences-character/)

