---
title: In video games characters respawn; in real life a person who dies do… — Accidents, wars and deaths on the news · tree and pragmatics
description: In video games characters respawn; in real life a person who dies does not come back. Who acts: characters, person. A sentence of the lesson «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Accidents, wars and deaths on the news, sentence 13

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In video games characters respawn; in real life a person who dies does not come back.

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**Who acts:** characters, person · **What happens:** respawn, die, not come back · **To what, where:** video games, real life

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This is a sentence of the lesson «Accidents, wars and deaths on the news» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (characters, person), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:060-accidents-wars-and-deaths-on-the-news.lesson:13
# text = In video games characters respawn; in real life a person who dies does not come back.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 060-accidents-wars-and-deaths-on-the-news.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1
1	In	in	ADP	IN	_	3	case	_	_
2	video	video	NOUN	NN	Number=Sing	3	compound	_	_
3	games	game	NOUN	NNS	Number=Plur	5	obl	_	_
4	characters	character	NOUN	NNS	Number=Plur	5	nsubj	_	_
5	respawn	respawn	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	Agree=R8-pos-agree|Haiku=0:root|HaikuPos=VERB:VB:Mood=Imp|VerbForm=Fin
6	;	;	PUNCT	,	_	16	punct	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	real	real	ADJ	JJ	Degree=Pos	9	amod	_	_
9	life	life	NOUN	NN	Number=Sing	16	obl	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	person	person	NOUN	NN	Number=Sing	16	nsubj	_	_
12	who	who	PRON	WP	PronType=Rel	13	nsubj	_	_
13	dies	die	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	acl:relcl	_	_
14	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	aux	_	_
15	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
16	come	come	VERB	VB	VerbForm=Inf	5	parataxis	_	Agree=R7-rel-agree|Haiku=5:conj
17	back	back	ADV	RB	_	16	advmod	_	_
18	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

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No stored speech act for this sentence.

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **respawn** | present | characters |  |  | video games |  |  | tree rules |
| 2 | **die** | present | a person |  |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 3 | **not** **come back** | present · do-support | a person |  |  | real life |  |  | vn appear-48.1.1 «NP V PP.location»: agent=Theme in life=Location |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:060-accidents-wars-and-deaths-on-the-news.lesson:13`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Accidents, wars and deaths on the news, 14](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/60-accidents-wars-and-deaths-on-the-news/14/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/60-accidents-wars-and-deaths-on-the-news/)

