---
title: In games your character «dies» over and over and you just restart, b… — Scary films, games, hospitals and what helps · tree and pragmatics
description: In games your character «dies» over and over and you just restart, but real death is different: it is permanent, which is exactly why real life is precious. Who acts: character, you, real death, death. A sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics cou
---

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# Scary films, games, hospitals and what helps, sentence 1

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In games your character «dies» over and over and you just restart, but real death is different: it is permanent, which is exactly why real life is precious.

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**Who acts:** character, you, real death, death · **What happens:** die, restart, be · **To what, where:** games · **Speech:** someone speaks here

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This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (character, you, real death, death), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:1
# text = In games your character «dies» over and over and you just restart, but real death is different: it is permanent, which is exactly why real life is precious.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 071-scary-films-games-hospitals-and-what-helps.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×2
1	In	in	ADP	IN	_	2	case	_	_
2	games	game	NOUN	NNS	Number=Plur	6	obl	_	_
3	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	4	nmod:poss	_	_
4	character	character	NOUN	NN	Number=Sing	6	nsubj	_	_
5	«	«	PUNCT	``	_	6	punct	_	Agree=R6-punct-agree|Haiku=4:punct|HaikuPos=PUNCT:,:_
6	dies	die	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	»	»	PUNCT	''	_	6	punct	_	Agree=R6-punct-agree|Haiku=8:punct|HaikuPos=PUNCT:,:_
8	over	over	ADV	RB	_	6	advmod	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	over	over	ADV	RB	_	8	conj	_	_
11	and	and	CCONJ	CC	_	14	cc	_	_
12	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	14	nsubj	_	_
13	just	just	ADV	RB	_	14	advmod	_	_
14	restart	restart	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	conj	_	Agree=R5-strong|Haiku=8:conj|HaikuPos=VERB:VB:VerbForm=Inf
15	,	,	PUNCT	,	_	20	punct	_	_
16	but	but	CCONJ	CC	_	20	cc	_	_
17	real	real	ADJ	JJ	Degree=Pos	18	amod	_	_
18	death	death	NOUN	NN	Number=Sing	20	nsubj	_	_
19	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	20	cop	_	_
20	different	different	ADJ	JJ	Degree=Pos	6	conj	_	_
21	:	:	PUNCT	:	_	24	punct	_	_
22	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	24	nsubj	_	_
23	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	24	cop	_	_
24	permanent	permanent	ADJ	JJ	Degree=Pos	6	parataxis	_	_
25	,	,	PUNCT	,	_	33	punct	_	_
26	which	which	PRON	WDT	PronType=Rel	33	nsubj	_	_
27	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	33	cop	_	_
28	exactly	exactly	ADV	RB	_	29	advmod	_	Agree=R5-strong|Haiku=33:advmod
29	why	why	ADV	WRB	PronType=Int	33	advmod	_	_
30	real	real	ADJ	JJ	Degree=Pos	31	amod	_	_
31	life	life	NOUN	NN	Number=Sing	33	nsubj	_	_
32	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	33	cop	_	_
33	precious	precious	ADJ	JJ	Degree=Pos	24	conj	_	_
34	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **die** *in a quote* | present | your character |  |  | games |  | over *property* | tree rules |
| 2 | **restart** | present | you |  |  |  |  |  | tree rules |
| 3 | **is** | present | real death |  |  |  |  | different *property* | tree rules |
| 4 | **is** | present | death |  |  |  |  | permanent *property* | tree rules |
| 5 | **is** | present |  |  |  |  |  | precious *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:1`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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