---
title: Many scary internet stories, such as «killer clown» rumours, are mad… — Scary films, games, hospitals and what helps · tree and pragmatics
description: Many scary internet stories, such as «killer clown» rumours, are made up to frighten people. A sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Scary films, games, hospitals and what helps, sentence 11

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Many scary internet stories, such as «killer clown» rumours, are made up to frighten people.

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**What happens:** make up, frighten · **To what, where:** Many scary internet stories, people

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This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:11
# text = Many scary internet stories, such as «killer clown» rumours, are made up to frighten people.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 071-scary-films-games-hospitals-and-what-helps.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1
1	Many	many	ADJ	JJ	Degree=Pos	4	amod	_	_
2	scary	scary	ADJ	JJ	Degree=Pos	4	amod	_	_
3	internet	internet	NOUN	NN	Number=Sing	4	compound	_	_
4	stories	story	NOUN	NNS	Number=Plur	15	nsubj:pass	_	_
5	,	,	PUNCT	,	_	10	punct	_	_
6	such	such	ADJ	JJ	Degree=Pos|ExtPos=ADP	10	case	_	_
7	as	as	ADP	IN	_	6	fixed	_	_
8	«	«	PUNCT	``	_	10	punct	_	_
9	killer	killer	NOUN	NN	Number=Sing	10	compound	_	_
10	clown	clown	NOUN	NN	Number=Sing	4	parataxis	_	_
11	»	»	PUNCT	''	_	10	punct	_	Agree=R6-punct-agree|Haiku=12:punct
12	rumours	rumour	NOUN	NNS	Number=Plur	10	conj	_	_
13	,	,	PUNCT	,	_	10	punct	_	_
14	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	15	aux:pass	_	_
15	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
16	up	up	ADP	RP	_	15	compound:prt	_	_
17	to	to	PART	TO	_	18	mark	_	_
18	frighten	frighten	VERB	VB	VerbForm=Inf	15	advcl	_	_
19	people	people	NOUN	NNS	Number=Plur	18	obj	_	_
20	.	.	PUNCT	.	_	15	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make up** | present · passive |  | Many scary internet stories |  |  |  |  | vn comprise-107.2-1 «NP V NP»: subject=Pivot |
| 2 | **frighten** | to-infinitive |  | people |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus people=Experiencer |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:11`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Scary films, games, hospitals and what…, 12](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/12/)
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