---
title: Age ratings on films and games help families choose what is right fo… — Scary films, games, hospitals and what helps · tree and pragmatics
description: Age ratings on films and games help families choose what is right for a child's age. Who acts: Age ratings, families. A sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school with its dependency tree and the pragmatics of every cl
---

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# Scary films, games, hospitals and what helps, sentence 7

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Age ratings on films and games help families choose what is right for a child's age.

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**Who acts:** Age ratings, families · **What happens:** help, choose, be

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This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Age ratings, families), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:7
# text = Age ratings on films and games help families choose what is right for a child's age.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 071-scary-films-games-hospitals-and-what-helps.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1
1	Age	age	NOUN	NN	Number=Sing	2	compound	_	_
2	ratings	rating	NOUN	NNS	Number=Plur	7	nsubj	_	_
3	on	on	ADP	IN	_	4	case	_	_
4	films	film	NOUN	NNS	Number=Plur	2	nmod	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	games	game	NOUN	NNS	Number=Plur	4	conj	_	Agree=R5-strong|Haiku=2:conj
7	help	help	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
8	families	family	NOUN	NNS	Number=Plur	9	nsubj	_	_
9	choose	choose	VERB	VB	VerbForm=Inf	7	xcomp	_	Agree=R7-rel-agree|Haiku=7:ccomp|HaikuPos=VERB:VBP:Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin
10	what	what	PRON	WP	PronType=Int	12	nsubj	_	_
11	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
12	right	right	ADJ	JJ	Degree=Pos	9	ccomp	_	_
13	for	for	ADP	IN	_	17	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	child	child	NOUN	NN	Number=Sing	17	nmod:poss	_	_
16	's	's	PART	POS	_	15	case	_	_
17	age	age	NOUN	NN	Number=Sing	12	obl	_	_
18	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | present | Age ratings on films and games |  |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent clause=Theme |
| 2 | **choose** | infinitive | families |  |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent |
| 3 | **is** | present |  |  |  |  | for a child's age | right *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:7`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Scary films, games, hospitals and what…, 8](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/8/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/)

