---
title: In games, death is pretend and you can restart; real death is perman… — Scary films, games, hospitals and what helps · tree and pragmatics
description: In games, death is pretend and you can restart; real death is permanent. Who acts: death, you, real death. A sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Scary films, games, hospitals and what helps, sentence 8

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In games, death is pretend and you can restart; real death is permanent.

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**Who acts:** death, you, real death · **What happens:** be, restart · **To what, where:** games

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This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (death, you, real death), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:8
# text = In games, death is pretend and you can restart; real death is permanent.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 071-scary-films-games-hospitals-and-what-helps.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R2-punct-next ×1, R7-rel-agree ×1
1	In	in	ADP	IN	_	2	case	_	_
2	games	game	NOUN	NNS	Number=Plur	6	obl	_	_
3	,	,	PUNCT	,	_	2	punct	_	_
4	death	death	NOUN	NN	Number=Sing	6	nsubj	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
6	pretend	pretend	ADJ	JJ	Degree=Pos	0	root	_	_
7	and	and	CCONJ	CC	_	10	cc	_	_
8	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	10	nsubj	_	_
9	can	can	AUX	MD	VerbForm=Fin	10	aux	_	_
10	restart	restart	VERB	VB	VerbForm=Inf	6	conj	_	_
11	;	;	PUNCT	,	_	15	punct	_	Agree=R2-punct-next|Haiku=6:punct
12	real	real	ADJ	JJ	Degree=Pos	13	amod	_	_
13	death	death	NOUN	NN	Number=Sing	15	nsubj	_	_
14	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
15	permanent	permanent	ADJ	JJ	Degree=Pos	6	parataxis	_	Agree=R7-rel-agree|Haiku=6:conj
16	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | death |  |  | games |  | pretend *property* | tree rules |
| 2 | **restart** | can | you |  |  |  |  |  | tree rules |
| 3 | **is** | present | real death |  |  |  |  | permanent *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:8`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R2-punct-next ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Scary films, games, hospitals and what…, 7](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/7/)
- next →: [Scary films, games, hospitals and what…, 9](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/9/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/)

