---
title: Most people who go to hospital get better; hospitals are mainly plac… — Scary films, games, hospitals and what helps · tree and pragmatics
description: Most people who go to hospital get better; hospitals are mainly places of help and healing. Who acts: Most people, hospitals. A sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school with its dependency tree and the pragmatics of 
---

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# Scary films, games, hospitals and what helps, sentence 9

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Most people who go to hospital get better; hospitals are mainly places of help and healing.

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**Who acts:** Most people, hospitals · **What happens:** go, get, be · **To what, where:** places

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This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Most people, hospitals), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:9
# text = Most people who go to hospital get better; hospitals are mainly places of help and healing.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 071-scary-films-games-hospitals-and-what-helps.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	Most	most	ADJ	JJS	Degree=Sup	2	amod	_	_
2	people	people	NOUN	NNS	Number=Plur	0	root	_	_
3	who	who	PRON	WP	PronType=Rel	4	nsubj	_	_
4	go	go	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	acl:relcl	_	_
5	to	to	ADP	IN	_	6	case	_	_
6	hospital	hospital	NOUN	NN	Number=Sing	4	obl	_	_
7	get	get	VERB	VB	VerbForm=Inf	4	xcomp	_	_
8	better	well	ADV	RBR	Degree=Cmp	7	advmod	_	_
9	;	;	PUNCT	:	_	13	punct	_	_
10	hospitals	hospital	NOUN	NNS	Number=Plur	13	nsubj	_	_
11	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	13	cop	_	_
12	mainly	mainly	ADV	RB	_	13	advmod	_	_
13	places	place	NOUN	NNS	Number=Plur	2	parataxis	_	_
14	of	of	ADP	IN	_	15	case	_	_
15	help	help	NOUN	NN	Number=Sing	13	nmod	_	_
16	and	and	CCONJ	CC	_	17	cc	_	_
17	healing	healing	NOUN	NN	Number=Sing	15	conj	_	_
18	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | present | Most people |  |  |  |  | to hospital | vn say-37.7 «NP V S-Quote»: agent=Agent clause=Topic |
| 2 | **get** | infinitive | Most people *not said here* |  |  |  |  | well *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |
| 3 | **is a** | present | hospitals | places |  |  |  | of help and healing; mainly *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:9`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Scary films, games, hospitals and what…, 10](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/10/)
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