---
title: A game is fun because everyone tries to win inside the same rules; c… — Cheating at games and sport · tree and pragmatics
description: A game is fun because everyone tries to win inside the same rules; cheating takes away the very thing that makes it a game. Who acts: game, everyone, cheating, very thing. A sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's primary school with its dependenc
---

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# Cheating at games and sport, sentence 0

<!-- .ven lang=en -->
A game is fun because everyone tries to win inside the same rules; cheating takes away the very thing that makes it a game.

<!-- .vintro -->
**Who acts:** game, everyone, cheating, very thing · **What happens:** be, try, win, take away, make · **To what, where:** same rules, very thing, thing

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This is a sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, everyone, cheating, very thing), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:093-cheating-at-games-and-sport.lesson:0
# text = A game is fun because everyone tries to win inside the same rules; cheating takes away the very thing that makes it a game.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 093-cheating-at-games-and-sport.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×3, R8-pos-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	fun	fun	ADJ	JJ	Degree=Pos	0	root	_	_
5	because	because	SCONJ	IN	_	7	mark	_	_
6	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	7	nsubj	_	_
7	tries	try	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	advcl	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	win	win	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	inside	inside	ADP	IN	_	13	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
12	same	same	ADJ	JJ	Degree=Pos	13	amod	_	_
13	rules	rule	NOUN	NNS	Number=Plur	9	obl	_	_
14	;	;	PUNCT	:	_	16	punct	_	_
15	cheating	cheating	NOUN	NN	Number=Sing	16	nsubj	_	Agree=R8-pos-agree|Haiku=16:nsubj|HaikuPos=VERB:VBG:VerbForm=Ger
16	takes	take	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	parataxis	_	Agree=R7-rel-agree|Haiku=4:conj
17	away	away	ADV	RB	_	16	compound:prt	_	Agree=R7-rel-agree|Haiku=16:advmod
18	the	the	DET	DT	Definite=Def|PronType=Art	20	det	_	_
19	very	very	ADJ	JJ	Degree=Pos	20	amod	_	Agree=R7-rel-agree|Haiku=20:advmod|HaikuPos=ADV:RB:_
20	thing	thing	NOUN	NN	Number=Sing	16	obj	_	_
21	that	that	PRON	WDT	PronType=Rel	22	nsubj	_	_
22	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	20	acl:relcl	_	_
23	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	22	obj	_	_
24	a	a	DET	DT	Definite=Ind|PronType=Art	25	det	_	_
25	game	game	NOUN	NN	Number=Sing	22	xcomp	_	_
26	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: changed act=assert

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a game |  |  |  |  | fun *property* | tree rules |
| 2 | **try** | present | everyone |  |  |  |  |  | vn try-61.1 «NP V S\_INF»: agent=Agent clause=Eventuality |
| 3 | **win** *not said to happen* | to-infinitive | everyone *not said here* |  |  | the same rules |  |  | vn succeed-74-2 «NP V»: agent=Agent |
| 4 | **take away** | present | cheating | the very thing |  |  |  |  | vn remove-10.1 «NP V NP»: agent=Agent thing=Theme |
| 5 | **make** | present | the very thing | thing |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:093-cheating-at-games-and-sport.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×3, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Cheating at school: copying and peeking, 18](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/92-cheating-at-school-copying-and-peeking/18/)
- next →: [Cheating at games and sport, 1](https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/93-cheating-at-games-and-sport/1/)
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