---
title: Rules agreed before a game are a kind of promise between players, so… — Cheating at games and sport · tree and pragmatics
description: Rules agreed before a game are a kind of promise between players, so changing them when you're losing, peeking at cards or using hacks breaks that promise. Who acts: Rules, you, changing. A sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's primary school wi
---

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# Cheating at games and sport, sentence 2

<!-- .ven lang=en -->
Rules agreed before a game are a kind of promise between players, so changing them when you're losing, peeking at cards or using hacks breaks that promise.

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**Who acts:** Rules, you, changing · **What happens:** agree, be, change, lose, peek, use · **To what, where:** Rules, kind, hacks, promise

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This is a sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Rules, you, changing), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:093-cheating-at-games-and-sport.lesson:2
# text = Rules agreed before a game are a kind of promise between players, so changing them when you're losing, peeking at cards or using hacks breaks that promise.
# source = school lesson (ours)
# course = religion-ethics
# lesson = 093-cheating-at-games-and-sport.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1
1	Rules	rule	NOUN	NNS	Number=Plur	8	nsubj	_	_
2	agreed	agree	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	acl	_	_
3	before	before	ADP	IN	_	5	case	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	2	obl	_	_
6	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	kind	kind	NOUN	NN	Number=Sing	28	parataxis	_	_
9	of	of	ADP	IN	_	10	case	_	_
10	promise	promise	NOUN	NN	Number=Sing	8	nmod	_	_
11	between	between	ADP	IN	_	12	case	_	_
12	players	player	NOUN	NNS	Number=Plur	10	nmod	_	_
13	,	,	PUNCT	,	_	15	punct	_	_
14	so	so	ADV	RB	_	28	advmod	_	_
15	changing	change	VERB	VBG	VerbForm=Ger	28	csubj	_	Agree=R7-rel-agree|Haiku=28:nsubj
16	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	15	obj	_	_
17	when	when	ADV	WRB	PronType=Int	20	advmod	_	_
18	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	20	nsubj	_	_
19	're	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	20	aux	_	_
20	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	15	advcl	_	_
21	,	,	PUNCT	,	_	22	punct	_	_
22	peeking	peek	VERB	VBG	Tense=Pres|VerbForm=Part	20	advcl	_	_
23	at	at	ADP	IN	_	24	case	_	_
24	cards	card	NOUN	NNS	Number=Plur	22	obl	_	_
25	or	or	CCONJ	CC	_	26	cc	_	_
26	using	use	VERB	VBG	Tense=Pres|VerbForm=Part	20	conj	_	_
27	hacks	hack	NOUN	NNS	Number=Plur	26	obj	_	_
28	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
29	that	that	DET	DT	Number=Sing|PronType=Dem	30	det	_	_
30	promise	promise	NOUN	NN	Number=Sing	28	obj	_	_
31	.	.	PUNCT	.	_	8	punct	_	Agree=R6-punct-agree|Haiku=28:punct
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **agree** *speech: agree* | participle |  | Rules *not said here* |  |  | before a game |  | vn correspond-36.1-1 «NP V»: agent=Agent |
| 2 | **is a** | present | Rules | a kind |  |  |  | of promise between players | tree rules |
| 3 | **change** | gerund |  | rules *= rule* |  |  |  |  | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent they=Patient |
| 4 | **lose** | present · progressive | you |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |
| 5 | **peek** | gerund | you *not said here* |  |  |  |  | at cards | vn peer-30.3 «NP V PP.theme»: agent=Agent at card=Theme |
| 6 | **use** | gerund | you *not said here* | hacks |  |  |  |  | vn eat-39.1 «NP V NP»: agent=Agent hack=Patient |
| 7 | **break** | present | changing | that promise |  |  |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer promise=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:093-cheating-at-games-and-sport.lesson:2`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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