---
title: Cheating at a family game "for a laugh" spoils what makes the game f… — Cheating at games and sport · tree and pragmatics
description: Cheating at a family game "for a laugh" spoils what makes the game fun; Proverbs 26:18-19 warns against the one who deceives a neighbour and says, "I was only joking!" Who acts: Cheating, Proverbs, one, I. A sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's
---

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# Cheating at games and sport, sentence 5

<!-- .ven lang=en -->
Cheating at a family game "for a laugh" spoils what makes the game fun; Proverbs 26:18-19 warns against the one who deceives a neighbour and says, "I was only joking!"

<!-- .vintro -->
**Who acts:** Cheating, Proverbs, one, I · **What happens:** cheat, spoil, make, warn, deceive, say · **To what, where:** family game, game, neighbour · **Speech:** someone speaks here

<!-- .vabout -->
This is a sentence of the lesson «Cheating at games and sport» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Cheating, Proverbs, one, I), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:religion-ethics:093-cheating-at-games-and-sport.lesson:5
# text = Cheating at a family game "for a laugh" spoils what makes the game fun; Proverbs 26:18-19 warns against the one who deceives a neighbour and says, "I was only joking!"
# source = school lesson (ours)
# course = religion-ethics
# lesson = 093-cheating-at-games-and-sport.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R2-punct-next ×1, R6-punct-agree ×1, R7-rel-agree ×2
1	Cheating	cheat	VERB	VBG	VerbForm=Ger	11	csubj	_	_
2	at	at	ADP	IN	_	5	case	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	family	family	NOUN	NN	Number=Sing	5	compound	_	_
5	game	game	NOUN	NN	Number=Sing	1	obl	_	_
6	"	"	PUNCT	``	_	9	punct	_	Agree=R6-punct-agree|Haiku=5:punct
7	for	for	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	laugh	laugh	NOUN	NN	Number=Sing	5	nmod	_	_
10	"	"	PUNCT	''	_	5	punct	_	_
11	spoils	spoil	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
12	what	what	DET	WDT	PronType=Int	13	nsubj	_	_
13	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	acl:relcl	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	game	game	NOUN	NN	Number=Sing	13	obj	_	_
16	fun	fun	ADJ	JJ	Degree=Pos	13	xcomp	_	_
17	;	;	PUNCT	,	_	20	punct	_	Agree=R2-punct-next|Haiku=11:punct
18	Proverbs	proverb	PROPN	NNP	Number=Sing	20	nsubj	_	_
19	26:18-19	26:18-19	NUM	CD	NumForm=Digit|NumType=Card	18	flat	_	_
20	warns	warn	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	parataxis	_	Agree=R7-rel-agree|Haiku=11:conj
21	against	against	ADP	IN	_	23	case	_	_
22	the	the	DET	DT	Definite=Def|PronType=Art	23	det	_	_
23	one	one	NOUN	NN	Number=Sing	20	obl	_	_
24	who	who	PRON	WP	PronType=Rel	25	nsubj	_	_
25	deceives	deceive	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	23	acl:relcl	_	_
26	a	a	DET	DT	Definite=Ind|PronType=Art	27	det	_	_
27	neighbour	neighbour	NOUN	NN	Number=Sing	25	obj	_	_
28	and	and	CCONJ	CC	_	29	cc	_	_
29	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	25	conj	_	_
30	,	,	PUNCT	,	_	35	punct	_	_
31	"	"	PUNCT	``	_	35	punct	_	_
32	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	35	nsubj	_	_
33	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	35	aux	_	_
34	only	only	ADV	RB	_	35	advmod	_	_
35	joking	joke	VERB	VBG	Tense=Pres|VerbForm=Part	29	ccomp	_	Agree=R7-rel-agree|Haiku=29:parataxis
36	!	!	PUNCT	.	_	35	punct	_	_
37	"	"	PUNCT	''	_	23	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: evaluate
- voice: character
- polarity: neg
- teacher: changed act=evaluate

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** | gerund |  |  |  | a family game for a laugh |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |
| 2 | **spoil** | present | Cheating |  |  |  |  |  | vn entity\_specific\_cos-45.5 «NP.patient V»: agent=Patient |
| 3 | **make** | present |  | the game |  |  |  | fun *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product |
| 4 | **warn** *speech: warn* | present | Proverbs |  |  |  |  | against the one | vn advise-37.9-1 «NP V PP.topic»: agent=Agent against one=Topic |
| 5 | **deceive** | present | the one | a neighbour |  |  |  |  | vn trick-59.2 «NP V NP»: agent=Agent neighbour=Patient |
| 6 | **say** *speech: express* | present | the one *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 7 | **joke** *speech: other* *in a quote* | past · progressive | I |  |  |  |  |  | vn chit\_chat-37.6 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:religion-ethics:093-cheating-at-games-and-sport.lesson:5`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R2-punct-next ×1, R6-punct-agree ×1, R7-rel-agree ×2. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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