---
title: A games console is a powerful computer made for games, with a specia… — Computers and screens · tree and pragmatics
description: A games console is a powerful computer made for games, with a special graphics chip that draws the whole picture many times every second; take breaks and keep game time balanced. Who acts: games console, special graphics chip. A sentence of the lesson «Computers and screens» of the technology course
---

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# Computers and screens, sentence 15

<!-- .ven lang=en -->
A games console is a powerful computer made for games, with a special graphics chip that draws the whole picture many times every second; take breaks and keep game time balanced.

<!-- .vintro -->
**Who acts:** games console, special graphics chip · **What happens:** be, make, draw, take, keep, balance · **To what, where:** powerful computer, whole picture, breaks

<!-- .vabout -->
This is a sentence of the lesson «Computers and screens» of the technology course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games console, special graphics chip), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:technology:036-computers-and-screens.lesson:15
# text = A games console is a powerful computer made for games, with a special graphics chip that draws the whole picture many times every second; take breaks and keep game time balanced.
# source = school lesson (ours)
# course = technology
# lesson = 036-computers-and-screens.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R8-pos-agree ×1
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	games	game	NOUN	NNS	Number=Plur	3	compound	_	_
3	console	console	NOUN	NN	Number=Sing	7	nsubj	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
6	powerful	powerful	ADJ	JJ	Degree=Pos	7	amod	_	_
7	computer	computer	NOUN	NN	Number=Sing	0	root	_	_
8	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	acl	_	_
9	for	for	ADP	IN	_	10	case	_	_
10	games	game	NOUN	NNS	Number=Plur	8	obl	_	_
11	,	,	PUNCT	,	_	16	punct	_	_
12	with	with	ADP	IN	_	16	case	_	_
13	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
14	special	special	ADJ	JJ	Degree=Pos	16	amod	_	Agree=R5-strong|Haiku=15:amod
15	graphics	graphic	NOUN	NN	Number=Sing	16	compound	_	Agree=R8-pos-agree|Haiku=16:compound|HaikuPos=NOUN:NNS:Number=Plur
16	chip	chip	NOUN	NN	Number=Sing	8	obl	_	_
17	that	that	PRON	WDT	PronType=Rel	18	nsubj	_	_
18	draws	draw	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	acl:relcl	_	_
19	the	the	DET	DT	Definite=Def|PronType=Art	21	det	_	_
20	whole	whole	ADJ	JJ	Degree=Pos	21	amod	_	_
21	picture	picture	NOUN	NN	Number=Sing	18	obj	_	_
22	many	many	ADJ	JJ	Degree=Pos	23	amod	_	_
23	times	time	NOUN	NNS	Number=Plur	18	obl:unmarked	_	_
24	every	every	DET	DT	PronType=Tot	25	det	_	_
25	second	second	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	18	obl:unmarked	_	_
26	;	;	PUNCT	:	_	27	punct	_	_
27	take	take	VERB	VB	Mood=Imp|VerbForm=Fin	7	parataxis	_	_
28	breaks	break	NOUN	NNS	Number=Plur	27	obj	_	_
29	and	and	CCONJ	CC	_	30	cc	_	_
30	keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	27	conj	_	_
31	game	game	NOUN	NN	Number=Sing	32	compound	_	_
32	time	time	NOUN	NN	Number=Sing	30	obj	_	_
33	balanced	balance	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	30	xcomp	_	Agree=R5-strong|Haiku=32:acl
34	.	.	PUNCT	.	_	7	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a games console | a powerful computer |  |  |  |  | tree rules |
| 2 | **make** | participle |  | a powerful computer *not said here* |  |  |  | for games; with a special graphics chip | vn build-26.1-1 «NP V NP P.asset»: agent=Agent for game=Asset |
| 3 | **draw** | present | a special graphics chip | the whole picture |  |  | time | every second *obl:unmarked* | vn scribble-25.2-1 «NP V NP»: agent=Agent picture=Theme |
| 4 | **take** | infinitive |  | breaks |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent break=Theme |
| 5 | **keep** | infinitive |  |  |  |  | time |  | tree rules |
| 6 | **balance** | participle |  |  |  |  |  |  | vn spatial\_configuration-47.6-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:technology:036-computers-and-screens.lesson:15`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Computers and screens, 14](https://md.mova.elamur.ai/free/en/corpora/school/technology/36-computers-and-screens/14/)
- next →: [Computers and screens, 16](https://md.mova.elamur.ai/free/en/corpora/school/technology/36-computers-and-screens/16/)
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