---
title: A countdown timer counts down to zero and then beeps, so you do not… — Alarms, stopwatches and how long a second is · tree and pragmatics
description: A countdown timer counts down to zero and then beeps, so you do not have to guess. Who acts: countdown timer, you. A sentence of the lesson «Alarms, stopwatches and how long a second is» of the world course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Alarms, stopwatches and how long a second is, sentence 13

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A countdown timer counts down to zero and then beeps, so you do not have to guess.

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**Who acts:** countdown timer, you · **What happens:** count down, beep, not have, guess

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This is a sentence of the lesson «Alarms, stopwatches and how long a second is» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (countdown timer, you), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:world:105-alarms-stopwatches-how-long-a-second-is.lesson:13
# text = A countdown timer counts down to zero and then beeps, so you do not have to guess.
# source = school lesson (ours)
# course = world
# lesson = 105-alarms-stopwatches-how-long-a-second-is.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	countdown	countdown	NOUN	NN	Number=Sing	3	compound	_	_
3	timer	timer	NOUN	NN	Number=Sing	4	nsubj	_	_
4	counts	count	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	down	down	ADV	RB	_	4	advmod	_	_
6	to	to	ADP	IN	_	7	case	_	_
7	zero	zero	NUM	CD	NumForm=Word|NumType=Card	4	obl	_	_
8	and	and	CCONJ	CC	_	10	cc	_	_
9	then	then	ADV	RB	PronType=Dem	10	advmod	_	_
10	beeps	beep	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
11	,	,	PUNCT	,	_	16	punct	_	_
12	so	so	ADV	RB	_	16	advmod	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	16	nsubj	_	_
14	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	16	aux	_	_
15	not	not	PART	RB	Polarity=Neg	16	advmod	_	_
16	have	have	VERB	VB	VerbForm=Inf	10	advcl	_	_
17	to	to	PART	TO	_	18	mark	_	_
18	guess	guess	VERB	VB	VerbForm=Inf	16	xcomp	_	_
19	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

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No stored speech act for this sentence.

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **count down** | present | a countdown timer |  |  |  |  | to zero; down *property* | vn matter-91 «NP V PP.experiencer»: agent=Stimulus to zero=Experiencer |
| 2 | **beep** | present | a countdown timer *not said here* |  |  |  | then |  | vn sound\_emission-43.2 «NP V»: agent=Theme |
| 3 | **not** **have** | present · do-support | you |  |  |  |  |  | tree rules |
| 4 | **guess** | to-infinitive | you *not said here* |  |  |  |  |  | vn conjecture-29.5-1 «NP V that S»: agent=Agent |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:world:105-alarms-stopwatches-how-long-a-second-is.lesson:13`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Alarms, stopwatches and how long a sec…, 12](https://md.mova.elamur.ai/free/en/corpora/school/world/105-alarms-stopwatches-how-long-a-second-is/12/)
- next →: [Alarms, stopwatches and how long a sec…, 14](https://md.mova.elamur.ai/free/en/corpora/school/world/105-alarms-stopwatches-how-long-a-second-is/14/)
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