---
title: In a game of skill it is different again: losing eight Mario Kart ra… — "I'm due a win": the gambler's fallacy · tree and pragmatics
description: In a game of skill it is different again: losing eight Mario Kart races in a row doesn't make you "due" a win; it usually means the other player is better. Who acts: weather, losing, it, other player. A sentence of the lesson «"I'm due a win": the gambler's fallacy» of the world course of Mova's pri
---

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# "I'm due a win": the gambler's fallacy, sentence 6

<!-- .ven lang=en -->
In a game of skill it is different again: losing eight Mario Kart races in a row doesn't make you "due" a win; it usually means the other player is better.

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**Who acts:** weather, losing, it, other player · **What happens:** be, lose, not make, mean · **To what, where:** game, eight Mario Kart races, row, you · **Speech:** someone speaks here

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This is a sentence of the lesson «"I'm due a win": the gambler's fallacy» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (weather, losing, it, other player), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:world:171-im-due-a-win-the-gamblers-fallacy.lesson:6
# text = In a game of skill it is different again: losing eight Mario Kart races in a row doesn't make you "due" a win; it usually means the other player is better.
# source = school lesson (ours)
# course = world
# lesson = 171-im-due-a-win-the-gamblers-fallacy.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1, R7-rel-agree ×1, R8-pos-agree ×1
1	In	in	ADP	IN	_	3	case	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	8	obl	_	_
4	of	of	ADP	IN	_	5	case	_	_
5	skill	skill	NOUN	NN	Number=Sing	3	nmod	_	_
6	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	different	different	ADJ	JJ	Degree=Pos	0	root	_	_
9	again	again	ADV	RB	_	8	advmod	_	_
10	:	:	PUNCT	:	_	21	punct	_	_
11	losing	lose	VERB	VBG	VerbForm=Ger	21	csubj	_	_
12	eight	eight	NUM	CD	NumForm=Word|NumType=Card	15	nummod	_	_
13	Mario	Mario	PROPN	NNP	Number=Sing	15	compound	_	_
14	Kart	Kart	PROPN	NNP	Number=Sing	15	compound	_	Agree=R8-pos-agree|Haiku=15:compound|HaikuPos=NOUN:NN:Number=Sing
15	races	race	NOUN	NNS	Number=Plur	11	obj	_	_
16	in	in	ADP	IN	_	18	case	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	row	row	NOUN	NN	Number=Sing	15	nmod	_	_
19	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	21	aux	_	_
20	n't	not	PART	RB	Polarity=Neg	21	advmod	_	_
21	make	make	VERB	VB	VerbForm=Inf	8	parataxis	_	Agree=R7-rel-agree|Haiku=8:conj
22	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	21	obj	_	_
23	"	"	PUNCT	``	_	24	punct	_	Agree=R6-punct-agree|Haiku=21:punct
24	due	due	ADJ	JJ	Degree=Pos|ExtPos=ADP	21	xcomp	_	Agree=R5-strong|Haiku=27:amod
25	"	"	PUNCT	''	_	24	punct	_	_
26	a	a	DET	DT	Definite=Ind|PronType=Art	27	det	_	_
27	win	win	NOUN	NN	Number=Sing	21	obl	_	_
28	;	;	PUNCT	,	_	31	punct	_	_
29	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	31	nsubj	_	_
30	usually	usually	ADV	RB	_	31	advmod	_	_
31	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	parataxis	_	_
32	the	the	DET	DT	Definite=Def|PronType=Art	34	det	_	_
33	other	other	ADJ	JJ	Degree=Pos	34	amod	_	_
34	player	player	NOUN	NN	Number=Sing	36	nsubj	_	_
35	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	36	cop	_	_
36	better	good	ADJ	JJR	Degree=Cmp	31	ccomp	_	_
37	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- sa -->
- form: statement
- act: assert
- voice: narrator
- polarity: neg
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | weather |  |  | a game of skill | again | different *property* | tree rules |
| 2 | **lose** | gerund |  | eight Mario Kart races |  | a row |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent race=Eventuality |
| 3 | **not** **make** | present · do-support | losing | you |  |  |  | a win *obl*; due *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product |
| 4 | **mean** | present | it |  |  |  |  | usually *property* | vn intend-61.2-1 «NP V S»: agent=Agent |
| 5 | **is** | present | the other player |  |  |  |  | good *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:world:171-im-due-a-win-the-gamblers-fallacy.lesson:6`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×1, R7-rel-agree ×1, R8-pos-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: ["I'm due a win": the gambler's fallacy, 7](https://md.mova.elamur.ai/free/en/corpora/school/world/171-im-due-a-win-the-gamblers-fallacy/7/)
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