---
title: In his game, Ollie opens loot boxes (paid surprise boxes with a rand… — Loot boxes, streaks and the sunk cost · tree and pragmatics
description: In his game, Ollie opens loot boxes (paid surprise boxes with a random prize) for a legendary skin. Who acts: Ollie. A sentence of the lesson «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Loot boxes, streaks and the sunk cost, sentence 0

<!-- .ven lang=en -->
In his game, Ollie opens loot boxes (paid surprise boxes with a random prize) for a legendary skin.

<!-- .vintro -->
**Who acts:** Ollie · **What happens:** open, pay · **To what, where:** loot boxes, game

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This is a sentence of the lesson «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Ollie), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:world:172-loot-boxes-streaks-and-the-sunk-cost.lesson:0
# text = In his game, Ollie opens loot boxes (paid surprise boxes with a random prize) for a legendary skin.
# source = school lesson (ours)
# course = world
# lesson = 172-loot-boxes-streaks-and-the-sunk-cost.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change
1	In	in	ADP	IN	_	3	case	_	_
2	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
3	game	game	NOUN	NN	Number=Sing	6	obl	_	_
4	,	,	PUNCT	,	_	3	punct	_	_
5	Ollie	Ollie	PROPN	NNP	Number=Sing	6	nsubj	_	_
6	opens	open	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	loot	loot	NOUN	NN	Number=Sing	8	compound	_	_
8	boxes	box	NOUN	NNS	Number=Plur	6	obj	_	_
9	(	(	PUNCT	-LRB-	_	12	punct	_	_
10	paid	pay	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	12	amod	_	_
11	surprise	surprise	NOUN	NN	Number=Sing	12	compound	_	_
12	boxes	box	NOUN	NNS	Number=Plur	8	appos	_	_
13	with	with	ADP	IN	_	16	case	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
15	random	random	ADJ	JJ	Degree=Pos	16	amod	_	_
16	prize	prize	NOUN	NN	Number=Sing	12	nmod	_	_
17	)	)	PUNCT	-RRB-	_	12	punct	_	_
18	for	for	ADP	IN	_	21	case	_	_
19	a	a	DET	DT	Definite=Ind|PronType=Art	21	det	_	_
20	legendary	legendary	ADJ	JJ	Degree=Pos	21	amod	_	_
21	skin	skin	NOUN	NN	Number=Sing	6	obl	_	_
22	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **open** | present | Ollie | loot boxes |  | his game |  | for a legendary skin | vn spatial\_configuration-47.6-1 «NP V NP.theme PP»: agent=Agent box=Theme in game=Location |
| 2 | **pay** | participle |  |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:world:172-loot-boxes-streaks-and-the-sunk-cost.lesson:0`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: ["I'm due a win": the gambler's fallacy, 25](https://md.mova.elamur.ai/free/en/corpora/school/world/171-im-due-a-win-the-gamblers-fallacy/25/)
- next →: [Loot boxes, streaks and the sunk cost, 1](https://md.mova.elamur.ai/free/en/corpora/school/world/172-loot-boxes-streaks-and-the-sunk-cost/1/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/world/172-loot-boxes-streaks-and-the-sunk-cost/)

