---
title: In many games, items cannot be sold for real money, so they are wort… — Loot boxes, streaks and the sunk cost · tree and pragmatics
description: In many games, items cannot be sold for real money, so they are worth nothing outside the game. Who acts: items. A sentence of the lesson «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school with its dependency tree and the pragmatics of every clause.
---

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# Loot boxes, streaks and the sunk cost, sentence 21

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In many games, items cannot be sold for real money, so they are worth nothing outside the game.

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**Who acts:** items · **What happens:** not sell, be · **To what, where:** items, many games

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This is a sentence of the lesson «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (items), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:world:172-loot-boxes-streaks-and-the-sunk-cost.lesson:21
# text = In many games, items cannot be sold for real money, so they are worth nothing outside the game.
# source = school lesson (ours)
# course = world
# lesson = 172-loot-boxes-streaks-and-the-sunk-cost.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1
1	In	in	ADP	IN	_	3	case	_	_
2	many	many	ADJ	JJ	Degree=Pos	3	amod	_	_
3	games	game	NOUN	NNS	Number=Plur	9	obl	_	_
4	,	,	PUNCT	,	_	9	punct	_	_
5	items	item	NOUN	NNS	Number=Plur	9	nsubj:pass	_	_
6	can	can	AUX	MD	VerbForm=Fin	9	aux	_	_
7	not	not	PART	RB	Polarity=Neg	9	advmod	_	_
8	be	be	AUX	VB	VerbForm=Inf	9	aux:pass	_	_
9	sold	sell	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
10	for	for	ADP	IN	_	12	case	_	_
11	real	real	ADJ	JJ	Degree=Pos	12	amod	_	_
12	money	money	NOUN	NN	Number=Sing	9	obl	_	_
13	,	,	PUNCT	,	_	18	punct	_	_
14	so	so	ADV	RB	_	17	advmod	_	_
15	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	17	nsubj	_	_
16	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	17	cop	_	_
17	worth	worth	ADJ	JJ	Degree=Pos	9	conj	_	_
18	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	17	obj	_	Agree=R7-rel-agree|Haiku=17:obl
19	outside	outside	ADP	IN	_	21	case	_	_
20	the	the	DET	DT	Definite=Def|PronType=Art	21	det	_	_
21	game	game	NOUN	NN	Number=Sing	18	nmod	_	_
22	.	.	PUNCT	.	_	9	punct	_	_
```

## Pragmatics {#pragmatics}

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- form: statement
- act: assert
- voice: narrator
- polarity: none
- teacher: kept the draft

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **sell** | can · passive |  | items |  | many games |  | for real money | vn give-13.1-1 «NP V NP PP.asset»: subject=Theme for money=Asset |
| 2 | **is** | present | items *= item* |  |  |  |  | worth *property* | tree rules |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:world:172-loot-boxes-streaks-and-the-sunk-cost.lesson:21`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- ← previous: [Loot boxes, streaks and the sunk cost, 20](https://md.mova.elamur.ai/free/en/corpora/school/world/172-loot-boxes-streaks-and-the-sunk-cost/20/)
- next →: [Loot boxes, streaks and the sunk cost, 22](https://md.mova.elamur.ai/free/en/corpora/school/world/172-loot-boxes-streaks-and-the-sunk-cost/22/)
- ↑ back to [the lesson](https://md.mova.elamur.ai/free/en/corpora/school/world/172-loot-boxes-streaks-and-the-sunk-cost/)

