---
title: Agree the rules of a game before it starts; if you want a change, it… — Fighting fair: no straw men, no moving goalposts… · tree and pragmatics
description: Agree the rules of a game before it starts; if you want a change, it starts next game. Who acts: you, game. A sentence of the lesson «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school with its dependency tree and the pragmatics of every clau
---

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# Fighting fair: no straw men, no moving goalposts, no either-or, sentence 20

<!-- .ven lang=en -->
Agree the rules of a game before it starts; if you want a change, it starts next game.

<!-- .vintro -->
**Who acts:** you, game · **What happens:** agree, start, want, rule · **To what, where:** rules, change, next game

<!-- .vabout -->
This is a sentence of the lesson «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, game), what happens, when and where, as Mova's frames read it from the tree.

## The tree {#tree}

```conllu
# sent_id = school:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or.lesson:20
# text = Agree the rules of a game before it starts; if you want a change, it starts next game.
# source = school lesson (ours)
# course = world
# lesson = 189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or.lesson
# annotation = Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R2-punct-next ×1, R7-rel-agree ×1
1	Agree	agree	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	rules	rule	NOUN	NNS	Number=Plur	1	obj	_	_
4	of	of	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	3	nmod	_	_
7	before	before	SCONJ	IN	_	9	mark	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	starts	start	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
10	;	;	PUNCT	:	_	18	punct	_	Agree=R2-punct-next|Haiku=1:punct
11	if	if	SCONJ	IN	_	13	mark	_	_
12	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	13	nsubj	_	_
13	want	want	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	18	advcl	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	change	change	NOUN	NN	Number=Sing	13	obj	_	_
16	,	,	PUNCT	,	_	13	punct	_	_
17	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	18	nsubj	_	_
18	starts	start	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	parataxis	_	Agree=R7-rel-agree|Haiku=1:conj
19	next	next	ADJ	JJ	Degree=Pos	20	amod	_	_
20	game	game	NOUN	NN	Number=Sing	18	obl:unmarked	_	_
21	.	.	PUNCT	.	_	1	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .note -->
No stored speech act for this sentence.

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **agree** *speech: agree* | imperative | you *not said here* | the rules of a game |  |  |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent rule=Topic |
| 2 | **start** | present | game |  |  |  |  |  | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |
| 3 | **want** *a condition, not said to happen* | present | you | a change |  |  |  |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot change=Theme |
| 4 | **start** | present | game | next game |  |  |  |  | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |
| 5 | **rule** |  | a game |  |  |  |  |  | nom rule «cognition intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Licence: [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/)**, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, `mova-school-agreed-en.conllu`) is part. The lessons were written for Mova's primary school. Sentence `school:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or.lesson:20`.

**The tree:** Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R2-punct-next ×1, R7-rel-agree ×1. **The frames** are read from the tree by Mova's frames reader (`prag`) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the [release 0.4](https://md.mova.elamur.ai/free/en/releases/0.4/).

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- next →: [Fighting fair: no straw men, no moving…, 21](https://md.mova.elamur.ai/free/en/corpora/school/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/21/)
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