---
title: Bearskin stepped nearer, but the old man jumped up and tried to esca… — Grimm's Fairy Stories · tree and pragmatics
description: Bearskin stepped nearer, but the old man jumped up and tried to escape; but when he recognized a human voice he let himself be persuaded, and by kind words and soothings on the part of the old Soldier he at length disclosed the cause of his distress. Who acts: Bearskin, old man, man, soldier. A sent
---

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# Grimm's Fairy Stories, The Golden Goose, sentence 81

<!-- .ven lang=en -->
Bearskin stepped nearer, but the old man jumped up and tried to escape; but when he recognized a human voice he let himself be persuaded, and by kind words and soothings on the part of the old Soldier he at length disclosed the cause of his distress.

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**Who acts:** Bearskin, old man, man, soldier · **What happens:** step, jump up, try, escape, recognize, let · **To what, where:** human voice, man, cause, distress

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This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, The Golden Goose. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Bearskin, old man, man, soldier), what happens, when and where, as Mova's frames read it from the tree.

<!-- .note-en -->
**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg11027:15:81
# text = Bearskin stepped nearer, but the old man jumped up and tried to escape; but when he recognized a human voice he let himself be persuaded, and by kind words and soothings on the part of the old Soldier he at length disclosed the cause of his distress.
1	Bearskin	Bearskin	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	stepped	step	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	nearer	near	ADV	RBR	Degree=Cmp	2	advmod	_	SpaceAfter=No
4	,	,	PUNCT	,	_	9	punct	_	_
5	but	but	CCONJ	CC	_	9	cc	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	old	old	ADJ	JJ	Degree=Pos	8	amod	_	_
8	man	man	NOUN	NN	Number=Sing	9	nsubj	_	_
9	jumped	jump	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
10	up	up	ADP	RP	_	9	compound:prt	_	_
11	and	and	CCONJ	CC	_	12	cc	_	_
12	tried	try	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	9	conj	_	_
13	to	to	PART	TO	_	14	mark	_	_
14	escape	escape	VERB	VB	VerbForm=Inf	12	xcomp	_	SpaceAfter=No
15	;	;	PUNCT	,	_	24	punct	_	_
16	but	but	CCONJ	CC	_	24	cc	_	_
17	when	when	ADV	WRB	PronType=Int	19	advmod	_	_
18	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	19	nsubj	_	_
19	recognized	recognize	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	24	advcl	_	_
20	a	a	DET	DT	Definite=Ind|PronType=Art	22	det	_	_
21	human	human	ADJ	JJ	Degree=Pos	22	amod	_	_
22	voice	voice	NOUN	NN	Number=Sing	19	obj	_	_
23	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	24	nsubj	_	_
24	let	let	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
25	himself	himself	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs|Reflex=Yes	24	obj	_	_
26	be	be	AUX	VB	VerbForm=Inf	27	aux:pass	_	_
27	persuaded	persuade	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	24	xcomp	_	SpaceAfter=No
28	,	,	PUNCT	,	_	32	punct	_	_
29	and	and	CCONJ	CC	_	32	cc	_	_
30	by	by	ADP	IN	_	32	case	_	_
31	kind	kind	ADJ	JJ	Degree=Pos	32	amod	_	_
32	words	word	NOUN	NNS	Number=Plur	24	obj	_	_
33	and	and	CCONJ	CC	_	34	cc	_	_
34	soothings	soothing	NOUN	NNS	Number=Plur	32	conj	_	_
35	on	on	ADP	IN	_	37	case	_	_
36	the	the	DET	DT	Definite=Def|PronType=Art	37	det	_	_
37	part	part	NOUN	NN	Number=Sing	32	nmod	_	_
38	of	of	ADP	IN	_	41	case	_	_
39	the	the	DET	DT	Definite=Def|PronType=Art	41	det	_	_
40	old	old	ADJ	JJ	Degree=Pos	41	amod	_	_
41	Soldier	soldier	NOUN	NN	Number=Sing	37	nmod	_	_
42	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	45	nsubj	_	_
43	at	at	ADP	IN	_	44	case	_	_
44	length	length	NOUN	NN	Number=Sing	42	nmod	_	_
45	disclosed	disclose	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	41	acl:relcl	_	_
46	the	the	DET	DT	Definite=Def|PronType=Art	47	det	_	_
47	cause	cause	NOUN	NN	Number=Sing	45	obj	_	_
48	of	of	ADP	IN	_	50	case	_	_
49	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	50	nmod:poss	_	_
50	distress	distress	NOUN	NN	Number=Sing	47	nmod	_	SpaceAfter=No
51	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **step** | past | Bearskin |  |  |  |  | near *property* | vn run-51.3.2 «NP V»: agent=Theme |
| 2 | **jump up** | past | the old man |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 3 | **try** | past | the old man *not said here* |  |  |  |  |  | vn try-61.1 «NP V S\_INF»: agent=Agent clause=Eventuality |
| 4 | **escape** *not said to happen* | to-infinitive | the old man *not said here* |  |  |  |  |  | vn escape-51.1-1-1 «NP V»: agent=Theme |
| 5 | **recognize** | past | man | a human voice |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer voice=Stimulus |
| 6 | **let** | past | man | man |  |  |  |  | tree rules |
| 7 | **persuade** | infinitive · passive | man *not said here* |  |  |  |  |  | vn compel-59.1-1 «NP V NP» |
| 8 | **disclose** | past | BEARSKIN | the cause of soldier's distress |  |  |  |  | vn indicate-78-1-1 «NP V NP»: agent=Pivot cause=Topic |
| 9 | **cause** |  |  | soldier's distress |  |  |  |  | nom cause «event transitive»: of=patient |
| 10 | **distress** |  | soldier |  |  |  |  |  | nom distress «feeling transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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