---
title: When they had warmed themselves for a little while they said, "Comra… — Grimm's Fairy Stories · tree and pragmatics
description: When they had warmed themselves for a little while they said, "Comrade, shall we have a game of cards?" " Who acts: cats, we. A sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!, with its dependency tree and the pragmatics of every clause.
---

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# Grimm's Fairy Stories, Oh, If I Could But Shiver!, sentence 95

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When they had warmed themselves for a little while they said, "Comrade, shall we have a game of cards?" "

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**Who acts:** cats, we · **What happens:** warm, say, have · **To what, where:** cats, Comrade, game · **Speech:** someone speaks here

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This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (cats, we), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg11027:9:95
# text = When they had warmed themselves for a little while they said, "Comrade, shall we have a game of cards?" "
1	When	when	ADV	WRB	PronType=Int	4	advmod	_	_
2	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	4	nsubj	_	_
3	had	have	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	aux	_	_
4	warmed	warm	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
5	themselves	themselves	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs|Reflex=Yes	4	obj	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	little	little	ADJ	JJ	Degree=Pos	4	obl	_	_
9	while	while	SCONJ	IN	_	11	mark	_	_
10	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	11	nsubj	_	_
11	said	say	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	4	advcl	_	SpaceAfter=No
12	,	,	PUNCT	,	_	14	punct	_	_
13	"	"	PUNCT	``	_	14	punct	_	SpaceAfter=No
14	Comrade	comrade	NOUN	NN	Number=Sing	11	obj	_	SpaceAfter=No
15	,	,	PUNCT	,	_	18	punct	_	_
16	shall	shall	AUX	MD	VerbForm=Fin	18	aux	_	_
17	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	18	nsubj	_	_
18	have	have	VERB	VB	VerbForm=Inf	14	parataxis	_	_
19	a	a	DET	DT	Definite=Ind|PronType=Art	20	det	_	_
20	game	game	NOUN	NN	Number=Sing	18	obj	_	_
21	of	of	ADP	IN	_	22	case	_	_
22	cards	card	NOUN	NNS	Number=Plur	20	nmod	_	SpaceAfter=No
23	?	?	PUNCT	.	_	18	punct	_	SpaceAfter=No
24	"	"	PUNCT	''	_	18	punct	_	_
25	"	"	PUNCT	''	_	14	punct	_	SpaceAfter=No
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **warm** | past · perfect | cats *= cat* | cats *= cat* |  |  |  | for a little | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent themselves=Patient |
| 2 | **say** *speech: ask* | past | cats *= cat* | Comrade |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent comrade=Topic |
| 3 | **have** *in a quote* | shall | we | a game of cards |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent game=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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