---
title: Since I have seen what you are about I have lost my relish for a gam… — Grimm's Fairy Stories · tree and pragmatics
description: Since I have seen what you are about I have lost my relish for a game at cards," said he; and, instantly killing them, threw them away into the water. Who acts: I, you, cold, my. A sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!, with its dependency tree and the pragma
---

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# Grimm's Fairy Stories, Oh, If I Could But Shiver!, sentence 98

<!-- .ven lang=en -->
Since I have seen what you are about I have lost my relish for a game at cards," said he; and, instantly killing them, threw them away into the water.

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**Who acts:** I, you, cold, my · **What happens:** see, be, lose, say, kill, throw away · **To what, where:** relish, paws, water · **Speech:** someone speaks here

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This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (I, you, cold, my), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg11027:9:98
# text = Since I have seen what you are about I have lost my relish for a game at cards," said he; and, instantly killing them, threw them away into the water.
1	Since	since	SCONJ	IN	_	4	mark	_	_
2	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	4	nsubj	_	_
3	have	have	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	4	aux	_	_
4	seen	see	VERB	VBN	Tense=Past|VerbForm=Part	21	advcl	_	_
5	what	what	PRON	WP	PronType=Int	4	ccomp	_	_
6	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	_
7	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	cop	_	_
8	about	about	SCONJ	IN	_	11	mark	_	_
9	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	11	nsubj	_	_
10	have	have	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	11	aux	_	_
11	lost	lose	VERB	VBN	Tense=Past|VerbForm=Part	4	advcl	_	_
12	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	13	nmod:poss	_	_
13	relish	relish	NOUN	NN	Number=Sing	11	obj	_	_
14	for	for	ADP	IN	_	16	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	game	game	NOUN	NN	Number=Sing	11	obl	_	_
17	at	at	ADP	IN	_	18	case	_	_
18	cards	card	NOUN	NNS	Number=Plur	16	nmod	_	SpaceAfter=No
19	,	,	PUNCT	,	_	4	punct	_	SpaceAfter=No
20	"	"	PUNCT	''	_	21	punct	_	_
21	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
22	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	21	nsubj	_	SpaceAfter=No
23	;	;	PUNCT	:	_	27	punct	_	_
24	and	and	CCONJ	CC	_	27	cc	_	SpaceAfter=No
25	,	,	PUNCT	,	_	24	punct	_	_
26	instantly	instantly	ADV	RB	_	27	advmod	_	_
27	killing	kill	VERB	VBG	Tense=Pres|VerbForm=Part	21	advcl	_	_
28	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	27	obj	_	SpaceAfter=No
29	,	,	PUNCT	,	_	30	punct	_	_
30	threw	throw	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	21	conj	_	_
31	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	30	obj	_	_
32	away	away	ADV	RB	_	30	advmod	_	_
33	into	into	ADP	IN	_	35	case	_	_
34	the	the	DET	DT	Definite=Def|PronType=Art	35	det	_	_
35	water	water	NOUN	NN	Number=Sing	30	obl	_	SpaceAfter=No
36	.	.	PUNCT	.	_	21	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **see** | present · perfect | I |  |  |  |  |  | vn comprehend-87.2-1-1 «NP V»: agent=Experiencer |
| 2 | **is a** | present | you |  |  |  |  |  | tree rules |
| 3 | **lose** | present · perfect | I | my relish |  |  |  | for a game at cards | vn succeed-74-3-1 «NP V NP»: agent=Agent relish=Eventuality |
| 4 | **say** *speech: assert* *in a quote* | past | cold |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 5 | **kill** *in a quote* | gerund | cold *not said here* | paws *= paw* |  |  |  | instantly *property* | vn remove-10.1 «NP V NP»: agent=Agent they=Theme |
| 6 | **throw away** *in a quote* | past | cold *not said here* | paws *= paw* |  |  |  | into the water *result*; away *property* | vn throw-17.1-1-1 «NP V NP PP.result»: agent=Causer they=Theme into water=Result |
| 7 | **relish** |  | my |  |  |  |  |  | nom relish «feeling transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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