---
title: Capture and imprisonment are frequently the gruesome _motif_ of chil… — More English Fairy Tales · tree and pragmatics
description: Capture and imprisonment are frequently the gruesome _motif_ of children's games, as in "Prisoner's base." Who acts: Capture. A sentence of «More English Fairy Tales» by Joseph Jacobs, XLVI. the Golden Ball, with its dependency tree and the pragmatics of every clause.
---

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# More English Fairy Tales, XLVI. the Golden Ball, sentence 10

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Capture and imprisonment are frequently the gruesome \_motif\_ of children's games, as in "Prisoner's base."

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**Who acts:** Capture · **What happens:** be · **To what, where:** gruesome \_ motif

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This is a sentence of «More English Fairy Tales» by Joseph Jacobs, XLVI. the Golden Ball. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Capture), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg14241:37:10
# text = Capture and imprisonment are frequently the gruesome _motif_ of children's games, as in "Prisoner's base."
1	Capture	capture	NOUN	NN	Number=Sing	9	nsubj	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	imprisonment	imprisonment	NOUN	NN	Number=Sing	1	conj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
5	frequently	frequently	ADV	RB	_	9	advmod	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
7	gruesome	gruesome	ADJ	JJ	Degree=Pos	9	amod	_	_
8	_	_	ADJ	JJ	Degree=Pos	9	amod	_	SpaceAfter=No
9	motif	motif	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
10	_	_	PUNCT	NFP	_	14	punct	_	_
11	of	of	ADP	IN	_	14	case	_	_
12	children	child	NOUN	NNS	Number=Plur	14	nmod:poss	_	SpaceAfter=No
13	's	's	PART	POS	_	12	case	_	_
14	games	game	NOUN	NNS	Number=Plur	9	conj	_	SpaceAfter=No
15	,	,	PUNCT	,	_	21	punct	_	_
16	as	as	ADP	IN	_	21	case	_	_
17	in	in	ADP	IN	_	21	case	_	_
18	"	"	PUNCT	``	_	21	punct	_	SpaceAfter=No
19	Prisoner	Prisoner	PROPN	NNP	Number=Sing	21	nmod:poss	_	SpaceAfter=No
20	's	's	PART	POS	_	19	case	_	_
21	base	base	NOUN	NN	Number=Sing	9	appos	_	SpaceAfter=No
22	.	.	PUNCT	.	_	21	punct	_	SpaceAfter=No
23	"	"	PUNCT	''	_	21	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | Capture and imprisonment | the gruesome \_ motif and children's games |  |  |  | frequently *property* | tree rules |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «More English Fairy Tales» by Joseph Jacobs, Project Gutenberg book 14241 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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