---
title: The wise woman said: ‘There is some enchantment behind it, listen ve… — Grimms' Fairy Tales · tree and pragmatics
description: The wise woman said: ‘There is some enchantment behind it, listen very early some morning if anything is moving in the room, and if you see anything, no matter what it is, throw a white cloth over it, and then the magic will be stopped.’ Who acts: wise woman, enchantment, anything, you. A sentence o
---

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# Grimms' Fairy Tales, Sweetheart Roland, sentence 47

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The wise woman said: ‘There is some enchantment behind it, listen very early some morning if anything is moving in the room, and if you see anything, no matter what it is, throw a white cloth over it, and then the magic will be stopped.’

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**Who acts:** wise woman, enchantment, anything, you · **What happens:** say, be, listen, move, see, throw · **To what, where:** room, anything, white cloth, advice, magic · **Speech:** someone speaks here

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This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, Sweetheart Roland. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (wise woman, enchantment, anything, you), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg2591:30:47
# text = The wise woman said: ‘There is some enchantment behind it, listen very early some morning if anything is moving in the room, and if you see anything, no matter what it is, throw a white cloth over it, and then the magic will be stopped.’
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	wise	wise	ADJ	JJ	Degree=Pos	3	amod	_	_
3	woman	woman	NOUN	NN	Number=Sing	4	nsubj	_	_
4	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
5	:	:	PUNCT	:	_	8	punct	_	_
6	‘	'	PUNCT	``	_	8	punct	_	SpaceAfter=No
7	There	there	PRON	EX	PronType=Dem	8	expl	_	_
8	is	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	advcl	_	_
9	some	some	DET	DT	PronType=Ind	10	det	_	_
10	enchantment	enchantment	NOUN	NN	Number=Sing	8	nsubj	_	_
11	behind	behind	ADP	IN	_	12	case	_	_
12	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	nmod	_	SpaceAfter=No
13	,	,	PUNCT	,	_	8	punct	_	_
14	listen	listen	VERB	VB	VerbForm=Inf	4	ccomp	_	_
15	very	very	ADV	RB	_	16	advmod	_	_
16	early	early	ADV	RB	Degree=Pos	14	advmod	_	_
17	some	some	DET	DT	PronType=Ind	18	det	_	_
18	morning	morning	NOUN	NN	Number=Sing	14	obl:unmarked	_	_
19	if	if	SCONJ	IN	_	22	mark	_	_
20	anything	anything	PRON	NN	Number=Sing|PronType=Ind	22	nsubj	_	_
21	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	22	aux	_	_
22	moving	move	VERB	VBG	Tense=Pres|VerbForm=Part	14	advcl	_	_
23	in	in	ADP	IN	_	25	case	_	_
24	the	the	DET	DT	Definite=Def|PronType=Art	25	det	_	_
25	room	room	NOUN	NN	Number=Sing	22	obl	_	SpaceAfter=No
26	,	,	PUNCT	,	_	30	punct	_	_
27	and	and	CCONJ	CC	_	30	cc	_	_
28	if	if	SCONJ	IN	_	30	mark	_	_
29	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	30	nsubj	_	_
30	see	see	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	ccomp	_	_
31	anything	anything	PRON	NN	Number=Sing|PronType=Ind	30	obj	_	SpaceAfter=No
32	,	,	PUNCT	,	_	34	punct	_	_
33	no	no	DET	DT	PronType=Neg	34	det	_	_
34	matter	matter	NOUN	NN	Number=Sing	31	conj	_	_
35	what	what	PRON	WP	PronType=Int	37	obj	_	_
36	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	37	nsubj	_	_
37	is	be	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	31	acl:relcl	_	SpaceAfter=No
38	,	,	PUNCT	,	_	39	punct	_	_
39	throw	throw	VERB	VB	VerbForm=Inf	30	conj	_	_
40	a	a	DET	DT	Definite=Ind|PronType=Art	42	det	_	_
41	white	white	ADJ	JJ	Degree=Pos	42	amod	_	_
42	cloth	cloth	NOUN	NN	Number=Sing	39	obj	_	_
43	over	over	ADP	IN	_	44	case	_	_
44	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	39	obl	_	SpaceAfter=No
45	,	,	PUNCT	,	_	52	punct	_	_
46	and	and	CCONJ	CC	_	52	cc	_	_
47	then	then	ADV	RB	PronType=Dem	52	advmod	_	_
48	the	the	DET	DT	Definite=Def|PronType=Art	49	det	_	_
49	magic	magic	NOUN	NN	Number=Sing	52	nsubj:pass	_	_
50	will	will	AUX	MD	VerbForm=Fin	52	aux	_	_
51	be	be	AUX	VB	VerbForm=Inf	52	aux:pass	_	_
52	stopped	stop	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	ccomp	_	SpaceAfter=No
53	.	.	PUNCT	.	_	52	punct	_	SpaceAfter=No
54	’	'	PUNCT	''	_	52	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | past | the wise woman |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **be** | present | some enchantment behind advice |  |  | there |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 3 | **listen** | infinitive |  |  |  |  | morning | early *property* | vn peer-30.3 «NP V PP.theme»: agent=Agent |
| 4 | **move** *a condition, not said to happen* | present · progressive | anything |  |  | the room |  |  | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in room=Trajectory |
| 5 | **see** *a condition, not said to happen* | present | you | anything |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer anything=Stimulus |
| 6 | **be** | present | enchantment |  |  |  |  |  | vn representation-110.1 «NP V NP»: agent=Pivot what=Theme |
| 7 | **throw** | infinitive | you *not said here* | a white cloth |  | advice |  |  | vn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent cloth=Theme over it=Destination |
| 8 | **stop** | future · passive |  | the magic |  |  | then |  | vn stop-55.4-1-1 «NP V NP.eventuality»: subject=Eventuality |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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