---
title: He played with them and lost some of his money, but when it struck t… — Grimms' Fairy Tales · tree and pragmatics
description: He played with them and lost some of his money, but when it struck twelve, everything vanished from his sight. Who acts: money, fun, everything. A sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Story of the Youth Who Went Forth to Learn What Fear Was, with its dependency tree and the pragmati
---

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# Grimms' Fairy Tales, The Story of the Youth Who Went Forth to Learn What Fear Was, sentence 154

<!-- .ven lang=en -->
He played with them and lost some of his money, but when it struck twelve, everything vanished from his sight.

<!-- .vintro -->
**Who acts:** money, fun, everything · **What happens:** play, lose, strike, vanish, sight · **To what, where:** some, twelve, sight

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This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Story of the Youth Who Went Forth to Learn What Fear Was. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (money, fun, everything), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg2591:57:154
# text = He played with them and lost some of his money, but when it struck twelve, everything vanished from his sight.
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	played	play	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	with	with	ADP	IN	_	4	case	_	_
4	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	2	obl	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	lost	lose	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
7	some	some	DET	DT	PronType=Ind	6	obj	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	10	nmod:poss	_	_
10	money	money	NOUN	NN	Number=Sing	7	nmod	_	SpaceAfter=No
11	,	,	PUNCT	,	_	19	punct	_	_
12	but	but	CCONJ	CC	_	19	cc	_	_
13	when	when	ADV	WRB	PronType=Int	15	advmod	_	_
14	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	15	nsubj	_	_
15	struck	strike	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	19	advcl	_	_
16	twelve	twelve	NUM	CD	NumForm=Word|NumType=Card	15	obj	_	SpaceAfter=No
17	,	,	PUNCT	,	_	15	punct	_	_
18	everything	everything	PRON	NN	Number=Sing|PronType=Tot	19	nsubj	_	_
19	vanished	vanish	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	2	conj	_	_
20	from	from	ADP	IN	_	22	case	_	_
21	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	22	nmod:poss	_	_
22	sight	sight	NOUN	NN	Number=Sing	19	obl	_	SpaceAfter=No
23	.	.	PUNCT	.	_	2	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | past | money |  |  |  |  | with skulls *= skull* | vn play-114.2-1 «NP V PP.theme»: agent=Agent with they=Theme |
| 2 | **lose** | past | money *not said here* | some |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent some=Eventuality |
| 3 | **strike** | past | fun | twelve |  |  |  |  | vn hit-18.1-1 «NP V NP»: agent=Agent twelve=Patient |
| 4 | **vanish** | past | everything |  |  | money's sight |  |  | vn disappearance-48.2-1 «NP V PP»: agent=Theme from sight=Initial\_Location |
| 5 | **sight** |  | money |  |  |  |  |  | nom sight «cognition transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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