---
title: ‘Look sharp!’ said the king to the huntsmen, ‘and see what sort of g… — Grimms' Fairy Tales · tree and pragmatics
description: ‘Look sharp!’ said the king to the huntsmen, ‘and see what sort of game lies there.’ Who acts: sort. A sentence of «Grimms' Fairy Tales» by Jacob Grimm, Iron Hans, with its dependency tree and the pragmatics of every clause.
---

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# Grimms' Fairy Tales, Iron Hans, sentence 168

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‘Look sharp!’ said the king to the huntsmen, ‘and see what sort of game lies there.’

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**Who acts:** sort · **What happens:** look, say, see, lie, sort · **To what, where:** king, game · **Speech:** someone speaks here

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This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, Iron Hans. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (sort), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg2591:59:168
# text = ‘Look sharp!’ said the king to the huntsmen, ‘and see what sort of game lies there.’
1	‘	'	PUNCT	``	_	2	punct	_	SpaceAfter=No
2	Look	look	VERB	VB	VerbForm=Inf	6	ccomp	_	_
3	sharp	sharp	ADJ	JJ	Degree=Pos	2	xcomp	_	SpaceAfter=No
4	!	!	PUNCT	.	_	2	punct	_	SpaceAfter=No
5	’	'	PUNCT	''	_	2	punct	_	_
6	said	say	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	king	king	NOUN	NN	Number=Sing	6	obj	_	_
9	to	to	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	huntsmen	huntsman	NOUN	NNS	Number=Plur	6	obl	_	SpaceAfter=No
12	,	,	PUNCT	,	_	13	punct	_	_
13	‘	‘	NOUN	NN	Number=Sing	11	conj	_	SpaceAfter=No
14	and	and	CCONJ	CC	_	15	cc	_	_
15	see	see	VERB	VB	VerbForm=Inf	6	conj	_	_
16	what	what	DET	WDT	PronType=Int	17	det	_	_
17	sort	sort	NOUN	NN	Number=Sing	20	nsubj	_	_
18	of	of	ADP	IN	_	19	case	_	_
19	game	game	NOUN	NN	Number=Sing	17	nmod	_	_
20	lies	lie	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	ccomp	_	_
21	there	there	ADV	RB	PronType=Dem	20	advmod	_	SpaceAfter=No
22	.	.	PUNCT	.	_	15	punct	_	SpaceAfter=No
23	’	'	PUNCT	''	_	15	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **look** | infinitive |  |  |  |  |  | sharp *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |
| 2 | **say** *speech: assert* | past |  | the king |  |  |  | to the huntsmen and ‘ | tree rules |
| 3 | **see** | infinitive |  |  |  |  |  |  | vn comprehend-87.2-1-1 «NP V S\_ING»: agent=Experiencer clause=Stimulus |
| 4 | **lie** | present | what sort of game |  |  | there |  |  | vn assuming\_position-50 «NP V»: agent=Agent |
| 5 | **sort** |  |  | game |  |  |  |  | nom sort «cognition transitive»: of=patient |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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