---
title: If each were in his own place I would lead a game; this would be qui… — Fairy Tales of Hans Christian Andersen · tree and pragmatics
description: If each were in his own place I would lead a game; this would be quite another thing.' Who acts: each, I, this. A sentence of «Fairy Tales of Hans Christian Andersen» by H. C. Andersen, The Flying Trunk, with its dependency tree and the pragmatics of every clause.
---

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# Fairy Tales of Hans Christian Andersen, The Flying Trunk, sentence 78

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If each were in his own place I would lead a game; this would be quite another thing.'

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**Who acts:** each, I, this · **What happens:** be, lead · **To what, where:** own place, game, thing

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This is a sentence of «Fairy Tales of Hans Christian Andersen» by H. C. Andersen, The Flying Trunk. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (each, I, this), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg27200:35:78
# text = If each were in his own place I would lead a game; this would be quite another thing.'
1	If	if	SCONJ	IN	_	7	mark	_	_
2	each	each	DET	DT	PronType=Tot	7	nsubj	_	_
3	were	be	AUX	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	7	cop	_	_
4	in	in	ADP	IN	_	7	case	_	_
5	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
6	own	own	ADJ	JJ	Degree=Pos	7	amod	_	_
7	place	place	NOUN	NN	Number=Sing	10	advcl	_	_
8	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	10	nsubj	_	_
9	would	would	AUX	MD	VerbForm=Fin	10	aux	_	_
10	lead	lead	VERB	VB	VerbForm=Inf	0	root	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	game	game	NOUN	NN	Number=Sing	10	obj	_	SpaceAfter=No
13	;	;	PUNCT	:	_	19	punct	_	_
14	this	this	PRON	DT	Number=Sing|PronType=Dem	19	nsubj	_	_
15	would	would	AUX	MD	VerbForm=Fin	19	aux	_	_
16	be	be	AUX	VB	VerbForm=Inf	19	cop	_	_
17	quite	quite	ADV	RB	_	19	advmod	_	_
18	another	another	DET	DT	PronType=Ind	19	det	_	_
19	thing	thing	NOUN	NN	Number=Sing	10	parataxis	_	SpaceAfter=No
20	.	.	PUNCT	.	_	10	punct	_	SpaceAfter=No
21	'	'	PUNCT	''	_	10	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *a condition, not said to happen* | past | each |  |  | urn's own place |  |  | tree rules |
| 2 | **lead** | would | I | a game |  |  |  |  | vn accompany-51.7 «NP V NP»: agent=Agent game=Theme |
| 3 | **is a** | would | this | another thing |  |  |  |  | tree rules |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Fairy Tales of Hans Christian Andersen» by H. C. Andersen, Project Gutenberg book 27200 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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