---
title: One day Becuma came on the lawn before the palace, and seeing that A… — Irish Fairy Tales · tree and pragmatics
description: One day Becuma came on the lawn before the palace, and seeing that Art was at chess with Cromdes she walked to the table on which the match was being played and for some time regarded the game. Who acts: Becuma, Art. A sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII, with its depende
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/tales/pg2892/69/17/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [tales](https://md.mova.elamur.ai/free/en/corpora/tales/) / [Irish Fairy Tales](https://md.mova.elamur.ai/free/en/corpora/tales/pg2892/) / [Chapter VIII](https://md.mova.elamur.ai/free/en/corpora/tales/pg2892/69/) / 17

# Irish Fairy Tales, Chapter VIII, sentence 17

<!-- .ven lang=en -->
One day Becuma came on the lawn before the palace, and seeing that Art was at chess with Cromdes she walked to the table on which the match was being played and for some time regarded the game.

<!-- .vintro -->
**Who acts:** Becuma, Art · **What happens:** come, see, be, walk, play, regard · **To what, where:** lawn, chess, table, match, game

<!-- .vabout -->
This is a sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Becuma, Art), what happens, when and where, as Mova's frames read it from the tree.

<!-- .note-en -->
**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg2892:69:17
# text = One day Becuma came on the lawn before the palace, and seeing that Art was at chess with Cromdes she walked to the table on which the match was being played and for some time regarded the game.
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	day	day	NOUN	NN	Number=Sing	4	obl:unmarked	_	_
3	Becuma	Becuma	PROPN	NNP	Number=Sing	4	nsubj	_	_
4	came	come	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	on	on	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	lawn	lawn	NOUN	NN	Number=Sing	4	obl	_	_
8	before	before	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	palace	palace	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
11	,	,	PUNCT	,	_	22	punct	_	_
12	and	and	CCONJ	CC	_	22	cc	_	_
13	seeing	see	VERB	VBG	VerbForm=Ger	22	csubj	_	_
14	that	that	SCONJ	IN	_	18	mark	_	_
15	Art	Art	PROPN	NNP	Number=Sing	18	nsubj	_	_
16	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	18	cop	_	_
17	at	at	ADP	IN	_	18	case	_	_
18	chess	chess	NOUN	NN	Number=Sing	13	advcl	_	_
19	with	with	ADP	IN	_	20	case	_	_
20	Cromdes	Cromde	PROPN	NNPS	Number=Plur	13	obl	_	_
21	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	22	nsubj	_	_
22	walked	walk	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	conj	_	_
23	to	to	ADP	IN	_	25	case	_	_
24	the	the	DET	DT	Definite=Def|PronType=Art	25	det	_	_
25	table	table	NOUN	NN	Number=Sing	22	obl	_	_
26	on	on	ADP	IN	_	27	case	_	_
27	which	which	PRON	WDT	PronType=Rel	32	obl	_	_
28	the	the	DET	DT	Definite=Def|PronType=Art	29	det	_	_
29	match	match	NOUN	NN	Number=Sing	32	nsubj:pass	_	_
30	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	32	aux:pass	_	_
31	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	32	aux:pass	_	_
32	played	play	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	25	acl:relcl	_	_
33	and	and	CCONJ	CC	_	37	cc	_	_
34	for	for	ADP	IN	_	36	case	_	_
35	some	some	DET	DT	PronType=Ind	36	det	_	_
36	time	time	NOUN	NN	Number=Sing	37	obl	_	_
37	regarded	regard	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	32	conj	_	_
38	the	the	DET	DT	Definite=Def|PronType=Art	39	det	_	_
39	game	game	NOUN	NN	Number=Sing	37	obj	_	SpaceAfter=No
40	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **come** | past | Becuma |  |  | the lawn | before the palace; day |  | vn appear-48.1.1 «NP V PP.location»: agent=Theme on lawn=Location |
| 2 | **see** | gerund |  |  |  |  |  | with Cromdes | vn comprehend-87.2-1-1 «NP V»: agent=Experiencer |
| 3 | **is** | past | Art |  |  | chess |  |  | tree rules |
| 4 | **walk** | past | Becuma |  |  | the table |  |  | vn run-51.3.2-2-1 «NP V PP.location»: agent=Theme to table=Destination |
| 5 | **play** | past · passive |  | the match |  | the table |  |  | vn use-105.1 «NP V NP»: subject=Theme |
| 6 | **regard** | past |  | the game |  |  | time |  | vn assessment-34.1 «NP V NP»: agent=Agent game=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- div src -->

**Text:** «Irish Fairy Tales» by James Stephens, Project Gutenberg book 2892 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

<!-- /div -->

<!-- pn -->
- ← previous: [sentence 16](https://md.mova.elamur.ai/free/en/corpora/tales/pg2892/69/16/)
- next →: [sentence 18](https://md.mova.elamur.ai/free/en/corpora/tales/pg2892/69/18/)
- ↑ back to [Chapter VIII](https://md.mova.elamur.ai/free/en/corpora/tales/pg2892/69/)

