---
title: But at a point of the game Becuma grew thoughtful, and, as by a laps… — Irish Fairy Tales · tree and pragmatics
description: But at a point of the game Becuma grew thoughtful, and, as by a lapse of memory, she made a move which gave the victory to her opponent. Who acts: game, move, memory. A sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII, with its dependency tree and the pragmatics of every clause.
---

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[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/tales/pg2892/69/25/)

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# Irish Fairy Tales, Chapter VIII, sentence 25

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But at a point of the game Becuma grew thoughtful, and, as by a lapse of memory, she made a move which gave the victory to her opponent.

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**Who acts:** game, move, memory · **What happens:** grow, make, give, point, lapse · **To what, where:** point, move, victory, opponent, game

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This is a sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, move, memory), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg2892:69:25
# text = But at a point of the game Becuma grew thoughtful, and, as by a lapse of memory, she made a move which gave the victory to her opponent.
1	But	but	CCONJ	CC	_	9	cc	_	_
2	at	at	ADP	IN	_	4	case	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	point	point	NOUN	NN	Number=Sing	9	obl	_	_
5	of	of	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	4	nmod	_	_
8	Becuma	Becuma	PROPN	NNP	Number=Sing	7	appos	_	_
9	grew	grow	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
10	thoughtful	thoughtful	ADJ	JJ	Degree=Pos	9	xcomp	_	SpaceAfter=No
11	,	,	PUNCT	,	_	22	punct	_	_
12	and	and	CCONJ	CC	_	22	cc	_	SpaceAfter=No
13	,	,	PUNCT	,	_	12	punct	_	_
14	as	as	ADP	IN	_	17	case	_	_
15	by	by	ADP	IN	_	17	case	_	_
16	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	lapse	lapse	NOUN	NN	Number=Sing	22	obl	_	_
18	of	of	ADP	IN	_	19	case	_	_
19	memory	memory	NOUN	NN	Number=Sing	17	nmod	_	SpaceAfter=No
20	,	,	PUNCT	,	_	17	punct	_	_
21	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	22	nsubj	_	_
22	made	make	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	9	conj	_	_
23	a	a	DET	DT	Definite=Ind|PronType=Art	24	det	_	_
24	move	move	NOUN	NN	Number=Sing	22	obj	_	_
25	which	which	PRON	WDT	PronType=Rel	26	nsubj	_	_
26	gave	give	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	24	acl:relcl	_	_
27	the	the	DET	DT	Definite=Def|PronType=Art	28	det	_	_
28	victory	victory	NOUN	NN	Number=Sing	26	obj	_	_
29	to	to	ADP	IN	_	31	case	_	_
30	her	her	PRON	PRP$	Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs	31	nmod:poss	_	_
31	opponent	opponent	NOUN	NN	Number=Sing	26	obl	_	SpaceAfter=No
32	.	.	PUNCT	.	_	9	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grow** | past |  |  |  | a point of the game |  | thoughtful *property* | vn appear-48.1.1 «NP V PP.location»: agent=Theme at point=Location |
| 2 | **make** | past | game | a move |  |  |  | as a lapse of memory | vn build-26.1-1 «NP V NP»: agent=Agent move=Product |
| 3 | **give** | past | a move | the victory | game's opponent |  |  |  | vn give-13.1-1 «NP V NP PP.recipient»: agent=Agent victory=Theme to opponent=Recipient |
| 4 | **point** |  |  | the game |  |  |  |  | nom point «cognition transitive»: of=patient |
| 5 | **lapse** |  | memory |  |  |  |  |  | nom lapse «act intransitive»: of=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Irish Fairy Tales» by James Stephens, Project Gutenberg book 2892 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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