---
title: A hard game that was, and at times each of the combatants sat for an… — Irish Fairy Tales · tree and pragmatics
description: A hard game that was, and at times each of the combatants sat for an hour staring on the board before the next move was made, and at times they looked from the board and for hours stared on the sky seeking as though in heaven for advice. Who acts: hard game, hour, moves, sky. A sentence of «Irish Fa
---

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# Irish Fairy Tales, Chapter VIII, sentence 37

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A hard game that was, and at times each of the combatants sat for an hour staring on the board before the next move was made, and at times they looked from the board and for hours stared on the sky seeking as though in heaven for advice.

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**Who acts:** hard game, hour, moves, sky · **What happens:** sit, stare, make, look, seek · **To what, where:** next move, hours

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This is a sentence of «Irish Fairy Tales» by James Stephens, Chapter VIII. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (hard game, hour, moves, sky), what happens, when and where, as Mova's frames read it from the tree.

<!-- .note-en -->
**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg2892:69:37
# text = A hard game that was, and at times each of the combatants sat for an hour staring on the board before the next move was made, and at times they looked from the board and for hours stared on the sky seeking as though in heaven for advice.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	hard	hard	ADJ	JJ	Degree=Pos	3	amod	_	_
3	game	game	NOUN	NN	Number=Sing	14	nsubj	_	_
4	that	that	PRON	WDT	PronType=Rel	5	nsubj	_	_
5	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	acl:relcl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	14	punct	_	_
7	and	and	CCONJ	CC	_	14	cc	_	_
8	at	at	ADP	IN	_	9	case	_	_
9	times	time	NOUN	NNS	Number=Plur	14	obl	_	_
10	each	each	DET	DT	PronType=Tot	14	nsubj	_	_
11	of	of	ADP	IN	_	13	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	combatants	combatant	NOUN	NNS	Number=Plur	10	nmod	_	_
14	sat	sit	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
15	for	for	ADP	IN	_	17	case	_	_
16	an	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
17	hour	hour	NOUN	NN	Number=Sing	14	obl	_	_
18	staring	stare	VERB	VBG	Tense=Pres|VerbForm=Part	17	acl	_	_
19	on	on	ADP	IN	_	21	case	_	_
20	the	the	DET	DT	Definite=Def|PronType=Art	21	det	_	_
21	board	board	NOUN	NN	Number=Sing	18	obl	_	_
22	before	before	SCONJ	IN	_	27	mark	_	_
23	the	the	DET	DT	Definite=Def|PronType=Art	25	det	_	_
24	next	next	ADJ	JJ	Degree=Pos	25	amod	_	_
25	move	move	NOUN	NN	Number=Sing	27	nsubj:pass	_	_
26	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	27	aux:pass	_	_
27	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	18	advcl	_	SpaceAfter=No
28	,	,	PUNCT	,	_	33	punct	_	_
29	and	and	CCONJ	CC	_	33	cc	_	_
30	at	at	ADP	IN	_	31	case	_	_
31	times	time	NOUN	NNS	Number=Plur	33	obl	_	_
32	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	33	nsubj	_	_
33	looked	look	VERB	VBD	Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin	14	conj	_	_
34	from	from	ADP	IN	_	36	case	_	_
35	the	the	DET	DT	Definite=Def|PronType=Art	36	det	_	_
36	board	board	NOUN	NN	Number=Sing	33	obl	_	_
37	and	and	CCONJ	CC	_	39	cc	_	_
38	for	for	ADP	IN	_	39	case	_	_
39	hours	hour	NOUN	NNS	Number=Plur	36	conj	_	_
40	stared	stare	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	39	acl	_	_
41	on	on	ADP	IN	_	43	case	_	_
42	the	the	DET	DT	Definite=Def|PronType=Art	43	det	_	_
43	sky	sky	NOUN	NN	Number=Sing	40	obl	_	_
44	seeking	seek	VERB	VBG	VerbForm=Ger	43	acl	_	_
45	as	as	ADV	RB	_	46	advmod	_	_
46	though	though	ADV	RB	_	44	advmod	_	_
47	in	in	ADP	IN	_	48	case	_	_
48	heaven	heaven	NOUN	NN	Number=Sing	46	obl	_	_
49	for	for	ADP	IN	_	50	case	_	_
50	advice	advice	NOUN	NN	Number=Sing	48	nmod	_	SpaceAfter=No
51	.	.	PUNCT	.	_	14	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sit** | past | a hard game |  |  |  | hour; time |  | vn assuming\_position-50 «NP V»: agent=Agent |
| 2 | **stare** | gerund | a hour *not said here* |  |  |  |  | on the board | vn peer-30.3 «NP V PP.theme»: agent=Agent on board=Theme |
| 3 | **make** | past · passive |  | the next move |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: subject=Product |
| 4 | **look** | past | moves *= move* |  |  |  | time | from the board and hours | vn peer-30.3 «NP V PP.theme»: agent=Agent from board=Theme |
| 5 | **stare** | participle |  | hours *not said here* |  |  |  | on the sky | vn peer-30.3 «NP V PP.theme»: agent=Agent on sky=Theme |
| 6 | **seek** | gerund | the sky *not said here* |  |  |  |  | though *property* | vn hunt-35.1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Irish Fairy Tales» by James Stephens, Project Gutenberg book 2892 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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