---
title: And now go on thy way till thou come to an inn, and there they will… — Cossack Fairy Tales and Folk Tales · tree and pragmatics
description: And now go on thy way till thou come to an inn, and there they will tell thee that the Tsar of that land is seeking warriors. Who acts: you, thou, shift, Tsar. A sentence of «Cossack Fairy Tales and Folk Tales», The Story of Unlucky Daniel, with its dependency tree and the pragmatics of every clause
---

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# Cossack Fairy Tales and Folk Tales, The Story of Unlucky Daniel, sentence 58

<!-- .ven lang=en -->
And now go on thy way till thou come to an inn, and there they will tell thee that the Tsar of that land is seeking warriors.

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**Who acts:** you, thou, shift, Tsar · **What happens:** go, come, tell, seek · **To what, where:** way, inn, thee, warriors · **Speech:** someone speaks here

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This is a sentence of «Cossack Fairy Tales and Folk Tales», The Story of Unlucky Daniel. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, thou, shift, Tsar), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg29672:10:58
# text = And now go on thy way till thou come to an inn, and there they will tell thee that the Tsar of that land is seeking warriors.
1	And	and	CCONJ	CC	_	3	cc	_	_
2	now	now	ADV	RB	PronType=Dem	3	advmod	_	_
3	go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	thy	thy	PRON	PRP$	Case=Gen|Number=Sing|Person=2|Poss=Yes|PronType=Prs|Style=Arch	6	nmod:poss	_	_
6	way	way	NOUN	NN	Number=Sing	3	obl	_	_
7	till	till	SCONJ	IN	_	9	mark	_	_
8	thou	thou	PRON	PRP	Case=Nom|Number=Sing|Person=2|PronType=Prs|Style=Arch	9	nsubj	_	_
9	come	come	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
10	to	to	ADP	IN	_	12	case	_	_
11	an	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	inn	inn	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
13	,	,	PUNCT	,	_	18	punct	_	_
14	and	and	CCONJ	CC	_	18	cc	_	_
15	there	there	PRON	EX	PronType=Dem	18	expl	_	_
16	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	18	nsubj	_	_
17	will	will	AUX	MD	VerbForm=Fin	18	aux	_	_
18	tell	tell	VERB	VB	VerbForm=Inf	3	conj	_	_
19	thee	thou	PRON	PRP	Case=Acc|Number=Sing|Person=2|PronType=Prs|Style=Arch	18	iobj	_	_
20	that	that	SCONJ	IN	_	27	mark	_	_
21	the	the	DET	DT	Definite=Def|PronType=Art	22	det	_	_
22	Tsar	Tsar	PROPN	NNP	Number=Sing	27	nsubj	_	_
23	of	of	ADP	IN	_	25	case	_	_
24	that	that	DET	DT	Number=Sing|PronType=Dem	25	det	_	_
25	land	land	NOUN	NN	Number=Sing	22	nmod	_	_
26	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	27	aux	_	_
27	seeking	seek	VERB	VBG	Tense=Pres|VerbForm=Part	18	advcl	_	_
28	warriors	warrior	NOUN	NNS	Number=Plur	27	obj	_	SpaceAfter=No
29	.	.	PUNCT	.	_	3	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* |  |  | thy way | now |  | vn occur-48.3-2 «NP V PP»: agent=Theme on way=Location |
| 2 | **come** | present | thou |  |  | a inn |  |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to inn=Initial\_Location |
| 3 | **tell** *speech: assert* | future | shift |  | thee | there |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent thou=Recipient |
| 4 | **seek** | present · progressive | the Tsar of that land | warriors |  |  |  |  | vn hunt-35.1 «NP V NP»: agent=Agent warrior=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Cossack Fairy Tales and Folk Tales», Project Gutenberg book 29672 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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