---
title: Here is good game, which comes very quickly to entertain three ogres… — The Blue Fairy Book · tree and pragmatics
description: Here is good game, which comes very quickly to entertain three ogres of my acquaintance who are to pay me a visit in a day or two.” Who acts: good game, three ogres, my. A sentence of «The Blue Fairy Book» by Andrew Lang, Little Thumb, with its dependency tree and the pragmatics of every clause.
---

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# The Blue Fairy Book, Little Thumb, sentence 78

<!-- .ven lang=en -->
Here is good game, which comes very quickly to entertain three ogres of my acquaintance who are to pay me a visit in a day or two.”

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**Who acts:** good game, three ogres, my · **What happens:** be, come, entertain, acquaint · **To what, where:** three ogres, me

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This is a sentence of «The Blue Fairy Book» by Andrew Lang, Little Thumb. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (good game, three ogres, my), what happens, when and where, as Mova's frames read it from the tree.

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**Parsed by Mova, not checked by a teacher.** This tree is Mova's own parse (the `en` model, on the CPU, when the site is built); it may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg503:33:78
# text = Here is good game, which comes very quickly to entertain three ogres of my acquaintance who are to pay me a visit in a day or two.”
1	Here	here	ADV	RB	PronType=Dem	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	good	good	ADJ	JJ	Degree=Pos	4	amod	_	_
4	game	game	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	7	punct	_	_
6	which	which	PRON	WDT	PronType=Rel	7	nsubj	_	_
7	comes	come	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	acl:relcl	_	_
8	very	very	ADV	RB	_	9	advmod	_	_
9	quickly	quickly	ADV	RB	_	7	advmod	_	_
10	to	to	PART	TO	_	11	mark	_	_
11	entertain	entertain	VERB	VB	VerbForm=Inf	7	advcl	_	_
12	three	three	NUM	CD	NumForm=Word|NumType=Card	13	nummod	_	_
13	ogres	ogre	NOUN	NNS	Number=Plur	11	obj	_	_
14	of	of	ADP	IN	_	16	case	_	_
15	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	16	nmod:poss	_	_
16	acquaintance	acquaintance	NOUN	NN	Number=Sing	13	nmod	_	_
17	who	who	PRON	WP	PronType=Rel	20	nsubj	_	_
18	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	20	cop	_	_
19	to	to	PART	TO	_	20	mark	_	_
20	pay	pay	VERB	VB	VerbForm=Inf	13	acl:relcl	_	_
21	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	20	iobj	_	_
22	a	a	DET	DT	Definite=Ind|PronType=Art	23	det	_	_
23	visit	visit	NOUN	NN	Number=Sing	20	obj	_	_
24	in	in	ADP	IN	_	26	case	_	_
25	a	a	DET	DT	Definite=Ind|PronType=Art	26	det	_	_
26	day	day	NOUN	NN	Number=Sing	20	obl	_	_
27	or	or	CCONJ	CC	_	28	cc	_	_
28	two	two	NUM	CD	NumForm=Word|NumType=Card	26	conj	_	SpaceAfter=No
29	.	.	PUNCT	.	_	1	punct	_	SpaceAfter=No
30	”	"	PUNCT	''	_	1	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | good game |  |  |  |  | here *property* | tree rules |
| 2 | **come** | present | good game |  |  |  |  | quickly *property* | vn escape-51.1-1 «NP V»: agent=Theme |
| 3 | **entertain** | to-infinitive | good game *not said here* | three ogres of my acquaintance |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus ogre=Experiencer |
| 4 | **is** | present | three ogres of my acquaintance | three ogres of my acquaintance *not said here* | me |  | day | pay *property* | tree rules |
| 5 | **acquaint** |  | my |  |  |  |  |  | nom acquaintance «cognition transitive»: poss=agent |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «The Blue Fairy Book» by Andrew Lang, Project Gutenberg book 503 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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