---
title: If you lift it up against any enemies, they will fall to pieces as d… — Hawaiian Historical Legends · tree and pragmatics
description: If you lift it up against any enemies, they will fall to pieces as dust and ashes.” Who acts: you, enemies. A sentence of «Hawaiian Historical Legends» by W. D. Westervelt, The Water of Life [1], with its dependency tree and the pragmatics of every clause.
---

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# Hawaiian Historical Legends, The Water of Life \[1\], sentence 12

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If you lift it up against any enemies, they will fall to pieces as dust and ashes.”

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**Who acts:** you, enemies · **What happens:** lift up, fall · **To what, where:** skin, enemies

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This is a sentence of «Hawaiian Historical Legends» by W. D. Westervelt, The Water of Life \[1\]. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, enemies), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg66357:4:12
# text = If you lift it up against any enemies, they will fall to pieces as dust and ashes.”
1	If	if	SCONJ	IN	_	3	mark	_	_
2	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
3	lift	lift	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	12	advcl	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	up	up	ADP	RP	_	3	compound:prt	_	_
6	against	against	ADP	IN	_	8	case	_	_
7	any	any	DET	DT	PronType=Ind	8	det	_	_
8	enemies	enemy	NOUN	NNS	Number=Plur	3	obl	_	SpaceAfter=No
9	,	,	PUNCT	,	_	3	punct	_	_
10	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	12	nsubj	_	_
11	will	will	AUX	MD	VerbForm=Fin	12	aux	_	_
12	fall	fall	VERB	VB	VerbForm=Inf	0	root	_	_
13	to	to	ADP	IN	_	14	case	_	_
14	pieces	piece	NOUN	NNS	Number=Plur	12	obl	_	_
15	as	as	ADP	IN	_	16	case	_	_
16	dust	dust	NOUN	NN	Number=Sing	12	obl	_	_
17	and	and	CCONJ	CC	_	18	cc	_	_
18	ashes	ash	NOUN	NNS	Number=Plur	16	conj	_	SpaceAfter=No
19	.	.	PUNCT	.	_	12	punct	_	SpaceAfter=No
20	”	"	PUNCT	''	_	12	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lift up** *a condition, not said to happen* | present | you | skin |  | any enemies |  |  | vn put\_direction-9.4 «NP V NP PP.destination»: agent=Agent it=Theme against enemy=Destination |
| 2 | **fall** | future | enemies *= enemy* |  |  |  |  | to pieces; as dust and ashes | vn acquiesce-95.1-1 «NP V PP.theme»: agent=Agent to piece=Theme |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Hawaiian Historical Legends» by W. D. Westervelt, Project Gutenberg book 66357 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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