---
title: A second test was made along the same beaten track in the game calle… — Hawaiian Historical Legends · tree and pragmatics
description: A second test was made along the same beaten track in the game called Ulu-maika. A sentence of «Hawaiian Historical Legends» by W. D. Westervelt, The Sons of Kii, with its dependency tree and the pragmatics of every clause.
---

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# Hawaiian Historical Legends, The Sons of Kii, sentence 183

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A second test was made along the same beaten track in the game called Ulu-maika.

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**What happens:** make, beat, call · **To what, where:** second test, game · **Speech:** someone speaks here

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This is a sentence of «Hawaiian Historical Legends» by W. D. Westervelt, The Sons of Kii. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg66357:7:183
# text = A second test was made along the same beaten track in the game called Ulu-maika.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	second	second	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	3	amod	_	_
3	test	test	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
4	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	aux:pass	_	_
5	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	along	along	ADP	IN	_	10	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
8	same	same	ADJ	JJ	Degree=Pos	10	amod	_	_
9	beaten	beat	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	10	amod	_	_
10	track	track	NOUN	NN	Number=Sing	5	obl	_	_
11	in	in	ADP	IN	_	13	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	game	game	NOUN	NN	Number=Sing	10	nmod	_	_
14	called	call	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	13	acl	_	_
15	Ulu	Ulu	PROPN	NNP	Number=Sing	14	xcomp	_	SpaceAfter=No
16	-	-	PUNCT	HYPH	_	17	punct	_	SpaceAfter=No
17	maika	maika	X	FW	Foreign=Yes	15	dep	_	SpaceAfter=No
18	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | past · passive |  | a second test |  |  |  | along the same beaten track in the game | vn build-26.1-1 «NP.asset V NP»: subject=Product |
| 2 | **beat** | participle |  |  |  |  |  |  | vn sound\_emission-43.2 «NP V»: agent=Theme |
| 3 | **call** | participle |  | the game *not said here* |  |  |  | Ulu *xcomp* | vn initiate\_communication-37.4.2-1 «NP V»: agent=Agent |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Hawaiian Historical Legends» by W. D. Westervelt, Project Gutenberg book 66357 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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