---
title: A divination device is used before the hunt to foretell what kind of… — Myths and Folk-lore of the Timiskaming Algonquin… · tree and pragmatics
description: A divination device is used before the hunt to foretell what kind of game is going to be killed. Who acts: kind. A sentence of «Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa» by Frank G. Speck, Timagami Folk-lore., with its dependency tree and the pragmatics of every clause.
---

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# Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa, Timagami Folk-lore., sentence 52

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A divination device is used before the hunt to foretell what kind of game is going to be killed.

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**Who acts:** kind · **What happens:** use, foretell, go, kill · **To what, where:** divination device

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This is a sentence of «Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa» by Frank G. Speck, Timagami Folk-lore.. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (kind), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg66509:19:52
# text = A divination device is used before the hunt to foretell what kind of game is going to be killed.
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	divination	divination	NOUN	NN	Number=Sing	3	compound	_	_
3	device	device	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
4	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	used	use	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	before	before	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	hunt	hunt	NOUN	NN	Number=Sing	5	obl	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	foretell	foretell	VERB	VB	VerbForm=Inf	5	advcl	_	_
11	what	what	DET	WDT	PronType=Int	12	det	_	_
12	kind	kind	NOUN	NN	Number=Sing	16	nsubj	_	_
13	of	of	ADP	IN	_	14	case	_	_
14	game	game	NOUN	NN	Number=Sing	12	nmod	_	_
15	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	16	aux	_	_
16	going	go	VERB	VBG	Tense=Pres|VerbForm=Part	10	ccomp	_	_
17	to	to	PART	TO	_	19	mark	_	_
18	be	be	AUX	VB	VerbForm=Inf	19	aux:pass	_	_
19	killed	kill	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	16	xcomp	_	SpaceAfter=No
20	.	.	PUNCT	.	_	5	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **use** | present · passive |  | a divination device |  |  | before the hunt |  | vn eat-39.1 «NP V NP»: subject=Patient |
| 2 | **foretell** | to-infinitive |  |  |  |  |  |  | vn conjecture-29.5-1 «NP V that S»: agent=Agent clause=Theme |
| 3 | **go** | present · progressive | what kind of game |  |  |  |  |  | vn say-37.7 «NP V S-Quote»: agent=Agent clause=Topic |
| 4 | **kill** | to-infinitive · passive | what kind of game *not said here* |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle» |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa» by Frank G. Speck, Project Gutenberg book 66509 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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