---
title: The wild geese that I shall capture are the foes that I shall overco… — The Sampo: A Wonder Tale of the Old North · tree and pragmatics
description: The wild geese that I shall capture are the foes that I shall overcome in battle.” Who acts: wild geese, foes. A sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Maid of the Morning, with its dependency tree and the pragmatics of every clause.
---

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# The Sampo: A Wonder Tale of the Old North, The Maid of the Morning, sentence 81

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The wild geese that I shall capture are the foes that I shall overcome in battle.”

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**Who acts:** wild geese, foes · **What happens:** capture, be, overcome · **To what, where:** foes

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This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Maid of the Morning. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (wild geese, foes), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg66819:19:81
# text = The wild geese that I shall capture are the foes that I shall overcome in battle.”
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	wild	wild	ADJ	JJ	Degree=Pos	3	amod	_	_
3	geese	goose	NOUN	NNS	Number=Plur	10	nsubj	_	_
4	that	that	PRON	WDT	PronType=Rel	7	nsubj	_	_
5	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	7	nsubj	_	_
6	shall	shall	AUX	MD	VerbForm=Fin	7	aux	_	_
7	capture	capture	VERB	VB	VerbForm=Inf	3	acl:relcl	_	_
8	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	foes	foe	NOUN	NNS	Number=Plur	0	root	_	_
11	that	that	PRON	WDT	PronType=Rel	14	nsubj	_	_
12	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	14	nsubj	_	_
13	shall	shall	AUX	MD	VerbForm=Fin	14	aux	_	_
14	overcome	overcome	VERB	VB	VerbForm=Inf	10	acl:relcl	_	_
15	in	in	ADP	IN	_	16	case	_	_
16	battle	battle	NOUN	NN	Number=Sing	14	obl	_	SpaceAfter=No
17	.	.	PUNCT	.	_	10	punct	_	SpaceAfter=No
18	”	"	PUNCT	''	_	10	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **capture** | shall | the wild geese |  |  |  |  | I *nsubj* | vn steal-10.5-1 «NP V NP»: agent=Agent |
| 2 | **is a** | present | the wild geese | the foes |  |  |  |  | tree rules |
| 3 | **overcome** | shall | the foes |  |  |  |  | in battle; I *nsubj* | vn exceed-90 «NP V NP PP.attribute»: agent=Pivot in battle=Attribute |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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