---
title: Oh, yes, Wainamoinen, I know something about war and battle, and you… — The Sampo: A Wonder Tale of the Old North · tree and pragmatics
description: Oh, yes, Wainamoinen, I know something about war and battle, and you are not going on any fighting errand, I’m sure. Who acts: I, you. A sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Maid of the Morning, with its dependency tree and the pragmatics of every clause.
---

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# The Sampo: A Wonder Tale of the Old North, The Maid of the Morning, sentence 89

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Oh, yes, Wainamoinen, I know something about war and battle, and you are not going on any fighting errand, I’m sure.

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**Who acts:** I, you · **What happens:** know, not go, fight, be · **To what, where:** something, fighting errand

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This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Maid of the Morning. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (I, you), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg66819:19:89
# text = Oh, yes, Wainamoinen, I know something about war and battle, and you are not going on any fighting errand, I’m sure.
1	Oh	oh	INTJ	UH	_	8	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	Wainamoinen	Wainamoinen	PROPN	NNP	Number=Sing	1	vocative	_	SpaceAfter=No
6	,	,	PUNCT	,	_	1	punct	_	_
7	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	8	nsubj	_	_
8	know	know	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	0	root	_	_
9	something	something	PRON	NN	Number=Sing|PronType=Ind	8	obj	_	_
10	about	about	ADP	IN	_	11	case	_	_
11	war	war	NOUN	NN	Number=Sing	9	nmod	_	_
12	and	and	CCONJ	CC	_	13	cc	_	_
13	battle	battle	NOUN	NN	Number=Sing	11	conj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	19	punct	_	_
15	and	and	CCONJ	CC	_	19	cc	_	_
16	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	19	nsubj	_	_
17	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	19	aux	_	_
18	not	not	PART	RB	Polarity=Neg	19	advmod	_	_
19	going	go	VERB	VBG	Tense=Pres|VerbForm=Part	8	conj	_	_
20	on	on	ADP	IN	_	23	case	_	_
21	any	any	DET	DT	PronType=Ind	23	det	_	_
22	fighting	fight	VERB	VBG	VerbForm=Ger	23	amod	_	_
23	errand	errand	NOUN	NN	Number=Sing	19	obl	_	SpaceAfter=No
24	,	,	PUNCT	,	_	26	punct	_	_
25	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	26	nsubj	_	SpaceAfter=No
26	’m	be	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	8	conj	_	_
27	sure	sure	ADJ	JJ	Degree=Pos	26	xcomp	_	SpaceAfter=No
28	.	.	PUNCT	.	_	8	punct	_	_
```

## Pragmatics {#pragmatics}

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **know** | present | I | something |  |  |  | about war and battle | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer something=Stimulus |
| 2 | **not** **go** | present · progressive | you |  |  | any fighting errand |  |  | vn occur-48.3-2 «NP V PP»: agent=Theme on errand=Location |
| 3 | **fight** | gerund |  |  |  |  |  |  | vn battle-36.4-1 «NP V»: agent=Agent |
| 4 | **be** | present | I |  |  |  |  | sure *property* | vn exist-47.1 «NP V»: agent=Theme |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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