---
title: Go at once to your magic smithy and forge a fiery eagle with flaming… — The Sampo: A Wonder Tale of the Old North · tree and pragmatics
description: Go at once to your magic smithy and forge a fiery eagle with flaming wings and iron talons. Who acts: you. A sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Great Pike, with its dependency tree and the pragmatics of every clause.
---

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# The Sampo: A Wonder Tale of the Old North, The Great Pike, sentence 54

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Go at once to your magic smithy and forge a fiery eagle with flaming wings and iron talons.

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**Who acts:** you · **What happens:** go, forge · **To what, where:** magic smithy, fiery eagle

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This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Great Pike. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg66819:25:54
# text = Go at once to your magic smithy and forge a fiery eagle with flaming wings and iron talons.
1	Go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	at	at	ADP	IN	_	3	case	_	_
3	once	once	ADV	RB	NumForm=Word|NumType=Mult	1	obl	_	_
4	to	to	ADP	IN	_	7	case	_	_
5	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
6	magic	magic	ADJ	JJ	Degree=Pos	7	amod	_	_
7	smithy	smithy	NOUN	NN	Number=Sing	1	obl	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	forge	forge	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	fiery	fiery	ADJ	JJ	Degree=Pos	12	amod	_	_
12	eagle	eagle	NOUN	NN	Number=Sing	9	obj	_	_
13	with	with	ADP	IN	_	15	case	_	_
14	flaming	flaming	NOUN	NN	Number=Sing	15	compound	_	_
15	wings	wing	NOUN	NNS	Number=Plur	12	nmod	_	_
16	and	and	CCONJ	CC	_	18	cc	_	_
17	iron	iron	NOUN	NN	Number=Sing	18	compound	_	_
18	talons	talon	NOUN	NNS	Number=Plur	15	conj	_	SpaceAfter=No
19	.	.	PUNCT	.	_	1	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* |  |  | your magic smithy |  |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to smithy=Initial\_Location |
| 2 | **forge** | infinitive | you *not said here* | a fiery eagle |  |  |  | with flaming wings and iron talons | vn build-26.1 «NP V NP»: agent=Agent eagle=Product |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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