---
title: The game called Iceya is mentioned in this story as being played in… — Kaffir folk-lore · tree and pragmatics
description: The game called Iceya is mentioned in this story as being played in the rock that became a hut. Who acts: rock. A sentence of «Kaffir folk-lore» by George McCall Theal, The Story of Sikulume., with its dependency tree and the pragmatics of every clause.
---

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# Kaffir folk-lore, The Story of Sikulume., sentence 1

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The game called Iceya is mentioned in this story as being played in the rock that became a hut.

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**Who acts:** rock · **What happens:** call, mention, play, become · **To what, where:** game, story, rock, hut · **Speech:** someone speaks here

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This is a sentence of «Kaffir folk-lore» by George McCall Theal, The Story of Sikulume.. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (rock), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg71335:32:1
# text = The game called Iceya is mentioned in this story as being played in the rock that became a hut.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	called	call	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl	_	_
4	Iceya	Iceya	PROPN	NNP	Number=Sing	3	xcomp	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	mentioned	mention	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	this	this	DET	DT	Number=Sing|PronType=Dem	9	det	_	_
9	story	story	NOUN	NN	Number=Sing	6	obl	_	_
10	as	as	SCONJ	IN	_	12	mark	_	_
11	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	12	aux:pass	_	_
12	played	play	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	advcl	_	_
13	in	in	ADP	IN	_	15	case	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	rock	rock	NOUN	NN	Number=Sing	12	obl	_	_
16	that	that	PRON	WDT	PronType=Rel	17	nsubj	_	_
17	became	become	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	15	acl:relcl	_	_
18	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
19	hut	hut	NOUN	NN	Number=Sing	17	xcomp	_	SpaceAfter=No
20	.	.	PUNCT	.	_	6	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **call** | participle |  | the game *not said here* |  |  |  | Iceya *xcomp* | vn initiate\_communication-37.4.2-1 «NP V»: agent=Agent |
| 2 | **mention** *speech: other* | present · passive |  | the game |  | this story |  |  | vn say-37.7-1-1 «NP V NP.topic»: subject=Topic |
| 3 | **play** | gerund · passive |  |  |  | the rock |  |  | vn performance-26.7-1 «NP V» |
| 4 | **become** | past | the rock | a hut |  |  |  |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Kaffir folk-lore» by George McCall Theal, Project Gutenberg book 71335 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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- ← previous: [The Story of Simbukumbukwana., 15](https://md.mova.elamur.ai/free/en/corpora/tales/pg71335/31/15/)
- next →: [sentence 2](https://md.mova.elamur.ai/free/en/corpora/tales/pg71335/32/2/)
- ↑ back to [The Story of Sikulume.](https://md.mova.elamur.ai/free/en/corpora/tales/pg71335/32/)

