---
title: The prizes are valuable,—furs, clothing, food, everything goes in th… — Wigwam stories told by North American Indians · tree and pragmatics
description: The prizes are valuable,—furs, clothing, food, everything goes in the excitement of the game. Who acts: prizes, everything. A sentence of «Wigwam stories told by North American Indians» by Mary Catherine Judd, Indian Games, with its dependency tree and the pragmatics of every clause.
---

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# Wigwam stories told by North American Indians, Indian Games, sentence 26

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The prizes are valuable,—furs, clothing, food, everything goes in the excitement of the game.

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**Who acts:** prizes, everything · **What happens:** be, go, excite · **To what, where:** excitement, game

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This is a sentence of «Wigwam stories told by North American Indians» by Mary Catherine Judd, Indian Games. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (prizes, everything), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg73136:20:26
# text = The prizes are valuable,—furs, clothing, food, everything goes in the excitement of the game.
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	prizes	prize	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	valuable	valuable	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	,	,	PUNCT	,	_	4	punct	_	SpaceAfter=No
6	—	-	PUNCT	:	_	7	punct	_	SpaceAfter=No
7	furs	fur	NOUN	NNS	Number=Plur	4	obl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	9	punct	_	_
9	clothing	clothing	NOUN	NN	Number=Sing	7	conj	_	SpaceAfter=No
10	,	,	PUNCT	,	_	11	punct	_	_
11	food	food	NOUN	NN	Number=Sing	7	conj	_	SpaceAfter=No
12	,	,	PUNCT	,	_	14	punct	_	_
13	everything	everything	PRON	NN	Number=Sing|PronType=Tot	14	nsubj	_	_
14	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	conj	_	_
15	in	in	ADP	IN	_	17	case	_	_
16	the	the	DET	DT	Definite=Def|PronType=Art	17	det	_	_
17	excitement	excitement	NOUN	NN	Number=Sing	14	obl	_	_
18	of	of	ADP	IN	_	20	case	_	_
19	the	the	DET	DT	Definite=Def|PronType=Art	20	det	_	_
20	game	game	NOUN	NN	Number=Sing	17	nmod	_	SpaceAfter=No
21	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the prizes |  |  |  |  | furs and clothing and food *obl*; valuable *property* | tree rules |
| 2 | **go** | present | everything |  |  | the excitement of the game |  |  | vn occur-48.3-2 «NP V PP»: agent=Theme in excitement=Location |
| 3 | **excite** |  |  | the game |  |  |  |  | nom excitement «feeling transitive»: of=patient |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Wigwam stories told by North American Indians» by Mary Catherine Judd, Project Gutenberg book 73136 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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