---
title: Well, he thought that he would try and kill a deer, so he went out o… — Ojibwa myths and tales · tree and pragmatics
description: Well, he thought that he would try and kill a deer, so he went out on one of their runways and watched for a deer to come along. Who acts: Lynx. A sentence of «Ojibwa myths and tales» by Geo. E. Laidlaw, Little Lynx Story., with its dependency tree and the pragmatics of every clause.
---

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# Ojibwa myths and tales, Little Lynx Story., sentence 6

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Well, he thought that he would try and kill a deer, so he went out on one of their runways and watched for a deer to come along.

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**Who acts:** Lynx · **What happens:** think, try, kill, go out, watch, come along · **To what, where:** deer

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This is a sentence of «Ojibwa myths and tales» by Geo. E. Laidlaw, Little Lynx Story.. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Lynx), what happens, when and where, as Mova's frames read it from the tree.

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**Mova's own parse.** This tree may be wrong.

## The tree {#tree}

```conllu
# sent_id = book:pg76755:16:6
# text = Well, he thought that he would try and kill a deer, so he went out on one of their runways and watched for a deer to come along.
1	Well	well	INTJ	UH	_	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	thought	think	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	that	that	SCONJ	IN	_	8	mark	_	_
6	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	_
7	would	would	AUX	MD	VerbForm=Fin	8	aux	_	_
8	try	try	VERB	VB	VerbForm=Inf	4	ccomp	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	kill	kill	VERB	VB	VerbForm=Inf	8	conj	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	deer	deer	NOUN	NN	Number=Sing	10	obj	_	SpaceAfter=No
13	,	,	PUNCT	,	_	16	punct	_	_
14	so	so	ADV	RB	_	16	advmod	_	_
15	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	16	nsubj	_	_
16	went	go	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	parataxis	_	_
17	out	out	ADP	RP	_	16	compound:prt	_	_
18	on	on	ADP	IN	_	19	case	_	_
19	one	one	NUM	CD	NumForm=Word|NumType=Card	16	obl	_	_
20	of	of	ADP	IN	_	22	case	_	_
21	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	22	nmod:poss	_	_
22	runways	runway	NOUN	NNS	Number=Plur	19	nmod	_	_
23	and	and	CCONJ	CC	_	24	cc	_	_
24	watched	watch	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	16	conj	_	_
25	for	for	ADP	IN	_	27	case	_	_
26	a	a	DET	DT	Definite=Ind|PronType=Art	27	det	_	_
27	deer	deer	NOUN	NN	Number=Sing	24	obl	_	_
28	to	to	PART	TO	_	29	mark	_	_
29	come	come	VERB	VB	VerbForm=Inf	24	advcl	_	_
30	along	along	ADV	RB	_	29	advmod	_	SpaceAfter=No
31	.	.	PUNCT	.	_	4	punct	_	_
```

## Pragmatics {#pragmatics}

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| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **think** *speech: other* | past | Lynx |  |  |  |  |  | vn consider-29.9-2 «NP V how S»: agent=Agent clause=Theme |
| 2 | **try** | would | Lynx |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 3 | **kill** | infinitive | Lynx *not said here* | a deer |  |  |  |  | vn remove-10.1 «NP V NP»: agent=Agent deer=Theme |
| 4 | **go out** | past | Lynx |  |  |  |  | on one of snow's runways | vn interact-36.6 «NP V»: agent=Agent |
| 5 | **watch** | past | Lynx *not said here* |  |  |  |  | for a deer | vn search-35.2 «NP V PP.theme NP.location»: agent=Agent for deer=Theme |
| 6 | **come along** | to-infinitive | Lynx *not said here* |  |  |  |  | along *property* | vn escape-51.1-1 «NP V»: agent=Theme |

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One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

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**Text:** «Ojibwa myths and tales» by Geo. E. Laidlaw, Project Gutenberg book 76755 (public domain in the USA). **Tree:** Mova's own parse, Elamur Cosmic License. **Frames:** Mova's frames reader (`prag`), the chapter read in order.

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